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TanWarden Endgame dps build

Author: Tanzo

TanWarden Endgame dps build

Class: WARDEN

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
17200 46000 10500

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Fletcher Infection

Warden Skill

Fletcher Infection

Swarm

 

Deep Fissure

Warden Skill

Deep Fissure

Scorch

 

Force Pulse

Destruction Staff Skill

Force Pulse

Force Shock

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Northern Storm

Warden Skill

Northern Storm

Sleet Storm

 

Bar 2

Weapon 2: Destruction Staff

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Leeching Vines

Warden Skill

Leeching Vines

Living Vines

 

Arctic Blast

Warden Skill

Arctic Blast

Impaling Shards

 

Blue Betty

Warden Skill

Blue Betty

Betty Netch

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Elemental Rage

Destruction Staff Skill

Elemental Rage

Elemental Storm

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Asylum inferno staff infused with frost enchant 

Vma lightning staff infused with flame enchant 

Ilambis head - heavy

ilambris shoulder - medium

juliano rest of the body - light

ALL DIVINES WITH MAX MAGICKA ENCHANT

Willpower jewellery - 2 x spell dmg, 1 x mag recovery 

You can also use Mechanical acuity or necro in place of julianos but dps difference is minimal. Zaan is very strong and can do maybe 1k extra dps but only has a 10m range and this is a more ranged dps build.

MUNDUS STONE - Apprentice 

 

General Info

 

Mag wardens are still the weakest class in terms of dps but they can still pull numbers high enough to complete most endgame content including vet trials

ROTATION

the rotation of this build is very simple.

Buff up with blue Betty.

Start by casting deep fissure (you only use this once at the start of the rotation), barswap, light attack, winters revenge, light attack, blockade with barswap cancel, light attack, fetcher infection, light attack 5 x force pulse (light attack weave between each one) You do 2 x of this rotation then go in to a light and heavy attack rotation to sustain magicka. The second part of the rotation is the same but bar swap cancel the 3rd force pulse in to a heavy attack on the backbar. You do not use deep fissure on boss fights.. just the 1 when you start the rotation 

I use blue max magicka and health for food.

spell power pot for vet trials but you can get away with just trash pots as you have inner light on both bars and blue Betty.

 

Champion Point Tips

 

I’ll just do the blue tree as this is the important one.

31 thermotage

66 master at arms

9 staff expert 

38 spell erosion

56 elemental expert

40 elfborn

what you put in to spell erosion depends on your raid group.

 

 

 

 

 

Build Rating

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One Comment

  • Tanzo
    Apr 7, 2018

    This is now slightly outdated.
    I now use absorb magicka enchantment on the front bar as you can do more dps with more of the light attack rotation. I have managed to reach up to 34.6k dps on a dummy solo with this change using Zaan and apprentice mundus. I can hit over 35k cheesing it with lover mundus and 22 in spell erosion but this build is not a target dummy build

    Also I forgot to mention DO NOT BAR SWAP CANCEL CONCENTRATED FORCE. The key to this rotation is when you switch to heavy attack make sure concentrated force is on the 1st or 2nd force pulse then bar swap cancel the 3rd.

    Reply

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