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The Detonator improved.

Author: CensorThatNow

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
28k 38k 16k

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Flame Lash

Dragonknight Skill

Flame Lash

Lava Whip

 

Draw Essence

Dragonknight Skill

Draw Essence

Inhale

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Restoration Staff

Proximity Detonation

Assault Skill

Proximity Detonation

Magicka Detonation

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Dragon Fire Scale

Dragonknight Skill

Dragon Fire Scale

Reflective Scale

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Devouring Swarm

Vampire Skill

Devouring Swarm

Bat Swarm

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

The gear i use:

2 valkin skoria,

5 vicous death,

5 julioanous.

 

General Info

 

Works really well for me, use burning embers as your main heal when in the zerg and keep up draw essence, your ultimates give you defence and damge, i would recomend standad of might as your main one, enjoy.

 

Champion Point Tips

 

Use the standard zerg buster set up, look at sypherpk's magic nb det build for ideas if you are unsure, you will need more points into thermautage.

 

 

 

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