Toxin Master (Variant of Blademaster)
Main Role: Damage
Health, Magicka, Stamina
|18,000 - 20,000||10000||35,000 - 38,000|
Weapon 1: Two Handed
Dragonknight SkillVenomous Claw
Two Handed SkillReverse Slice
Fighters Guild SkillEvil Hunter
Fighters Guild SkillRearming Trap
Two Handed SkillRally
Fighters Guild SkillDawnbreaker of Smiting
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
I've tested quite a few armors for this, my best results were from Hunding's/Spriggan's, Hunding's/Morag Tong, Morag Tong/Ophidian Venom, Vicious Ophidian/Spriggan's with Velidreth, and VO with Morag Tong
My setup is virtually the same with Blademaster aside from not slotting Wrecking blow. Heavy attacks and the dots will keep your stamina up most of the time. For this setup I reccommend using either health/stamina regen food, health/stamina food, or for those who like max resources trifood health/mag/stam.
Thief works the best but it is possible to run with serpent if you are constantly stacking dots and aoes.
P.S. I have not tested Valkyn Skoria with this setup but I will shortly, since you have multiple dots out it should proc quite a bit.
EDIT: Another alternative setup is Hunding's/VO/Kra'gh's. I have tested this setup personally and pulled 25k dps on a test dummy. Also; Using Flawless Dawnbreaker and Flames of Oblivion work just as well as the main setup I have posted.
With this build, you're doing the same thing as with my other builds, putting out damage and keeping yourself alive while doing so. For a bit of extra survivability Rally + Vigor, and have vigor on back bar in place of caltrops. I highly reccommend using 2h for any kind of stamina build whether it's dps or tank for the bonus stamina you get for heavy attacking which this build will need and the healing from rally.
Built correctly, I have roughly 3.9k weapon damage, 63% weapon critical, 36k stamina, 20k health, but 700 stamina regen. Since your main hits will be heavy attacks you don't need to rely on stamina regen as much.
Champion Point Tips
You're welcome to build your cp how you like, but if you're following my Blademaster setup, put a bit more into Thaumaturge and Piercing than you normally would by taking some out of Mighty in the Ritual branch.
For the sustainers out there:
- Thaumaturge - 55
- Piercing - 30
- Precise Strikes - 55
- Mighty - 50
- Master At Arms - 30
- Hardy - 58
- Elemental Defender - 58
- Thick Skinned - 15
- Medium Armor Focus - 30
- Quick Recovery - 60
- Tenacity - 100
- Mooncalf - 60
- Warlord - 30
- Tumbling - 20
For those using sustain instead of crit like my old blademaster build, just put your points into mighty, piercing, and thaumaturge. So for example: 75 Mighty, 65 Thaumaturge, 45 Piercing