Healing Battery
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
31 | 31 | - |
Skills
Bar 1
Weapon 1: Restoration Staff
Mages Guild Skill
Structured Entropy
Templar Skill
Radiant Glory
Templar Skill
Puncturing Sweep
Templar Skill
Breath of Life
Templar Skill
Channeled Focus
Mages Guild Skill
Ice Comet
Bar 2
Weapon 2: Restoration Staff
Templar Skill
Breath of Life
Templar Skill
Repentance
Templar Skill
Blazing Spear
Templar Skill
Total Dark
Templar Skill
Channeled Focus
Templar Skill
Remembrance
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Mundus Stone - The Atronach Armor - 4 pieces of Seduction Set w/ health on them 4 pieces of Magus Set /w health on the armor pieces and damage to magic on staffs Rings and Necklace health with magic regen.
General Info
Don't get me wrong. You are one of the squishy people that's why where ever you put channeled focus is your home. As for strengths by the time I hit VR 14 my magic regen was in the 2k range. With only 31 points into and health on your gear you'd think you'd have not as much magic as you should but trust me it's enough. When in a group a few casts of your heal and your ultimate will pop, use your ultimate, and by the time remembrance finishes magics full again. Repentance is there just for the passive. When you're not healing throw out a blazing spear for the tank to keep his stamina up and use total dark to lock down any casters that are roaming about. Side note I also went vampire for the extra magic regen. Take it or leave it. It's up to you.
It lacks any Heal-Over-Time effect such as Healing Springs or Rapid Regeneration. In addition, no Mystic Orbs for MAGICKA heavy groups. Not so convinced Structured Entropy will outperform Inner Light. Playing a Breton healer, I’d find the lack of Combat Prayer to be missed.
Want the extra regen? Take Atronach for Mundus stone, stack some Divines gear. Get more healing for your money with SPC or Sanctuary even. Radiant Aura can bridge the gap as well, rather than repentance (useful for trials more than anything).
While this build is doable, I think it misses a lot of healing potential from lower magicka. The HP can be dealt with by having enough food. My two cents, better healing is better than having 25k life on a healer. You usually only need 20k to avoid a one shot.