Rabid Coyote – StamDK PvE SnB/Bow (Wolfhunter)
Class: DRAGONKNIGHT
Race: Nord
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 0 | 64 |
Skills
Bar 1
Weapon 1: One Handed And Shield
One Hand And Shield Skill
Heroic Slash
Dragonknight Skill
Noxious Breath
Dragonknight Skill
Venomous Claw
Fighters Guild Skill
Rearming Trap
Dragonknight Skill
Flames of Oblivion
Fighters Guild Skill
Flawless Dawnbreaker
Bar 2
Weapon 2: Bow
Bow Skill
Poison Injection
Bow Skill
Endless Hail
Assault Skill
Razor Caltrops
Fighters Guild Skill
Rearming Trap
Dragonknight Skill
Molten Armaments
Dragonknight Skill
Standard of Might
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 6 | 1 |
Gear and Item Set Info
5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest)
Gear | Weight | Trait | Enchantment |
Chest | Heavy | Divine | Max Stamina |
Belt | 6 x Medium | Divine | Max Stamina |
Hands | Divine | Max Stamina | |
Pants | Divine | Max Stamina | |
Shoes | Divine | Max Stamina | |
Head | Divine | Max Stamina | |
Shoulder | Divine | Max Stamina | |
Necklace | Jewelry | Bloodthirsty | Physical Damage |
Ring | Jewelry | Infused | Physical Damage |
Ring | Jewelry | Infused | Physical Damage |
Weapon 1 | 1 handed | Infused | Berserker Glyph (Okori) |
Weapon 1 | Shield | Divine | Max Stamina |
Weapon 2 | Bow | Infused | Poison Damage Glyph / Disease Damage Glyph |
Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for stamina DKs.
If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.
It is possible to use Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) instead of Spawn of Mephala, for added survivability and more fire flavour, at the cost of a little DPS loss (about 0.5k less on my testing). We have so many DOTs running that it will proc on cooldown. With this Monster set, Nord passives, Undaunted passives, Heavy Armor Juggernaut passive and 300CP bonus I'm sitting at more than 20k HP, without any attribute point in Health. Quite handy when you need more survivability because you're soloing or the healer is struggling.
Concerning what gear to use into which slot, it really depends on what you can loot first. However :
- To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
- Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).
Don't hurry yourself to transmute your jewelry from Robust to Infused/Bloodthirsty. Robust still performs very good compared to new traits, and you should prioritize other gear transmutation before changing jewelry traits.
For the weapons, they all need to be of the same set, starting from that point :
- You have a vMA/Master bow, then you need to get Sunderflame melee weapons ; or
- You don't have a vMA/Master bow, then it's doesn't matter which set are melee weapons and bow ; or
- Last option would be to use an Agility bow and Sunderflame melee weapons until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder
General Info
All my "Rabid" serie of StamDK builds are designed to be achievable on one character, allowing to swap playstyles depending on the mood and still be efficient. Check out the variations here :
- DW/Bow - Rabid Fox
- 2H/Bow - Rabid Wolf
- vMA - Rabid Wyvern
- Non-CP PvP - Rabid Dragon
***DISCLAIMER***
This build is intended to provide a reliable way to have fun with a SnB DPS build while still being able to deal decent damage output. It will obviously never outperform a DW/Bow or 2H/Bow build of the same kind. But if you're like me and like to add a bit of roleplay in your playstyle, this is the kind of build you can use.
13 August 2018 update :
Wolfhunter update. Championpoints adjustement. Traits and glyphs adjustement.
02 August 2018 update :
Added a Monster set variation (Valkyn Skoria) in the "GEAR AND ITEM SET INFO" section. Some adjustements on glyph names.
10 July 2018 update :
Added an explanation on gear/slot allocation.
22 June 2018 update :
Creation.
Dummy Parse
25k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used.
Skills
You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.
Races
Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.
Buff-food
Blue Max Health+Max Stamina food
Mundus Stone
The Lover (Increased Penetration)
Potions
Weapon Power Potions
Blessed Thistle | Dragonthorn | Wormwood / Water Hyacinth |
Passives
Ardent Flame (All)
Draconic Power (Iron Skin, Scaled Armor)
Earthen Heart (All)
Medium Armor (Dexterity, Wind Walker, Agility, Athletics)
Heavy Armor (Resolve, Constitution, Juggernaut)
Bow (All)
One Handed and Shield (All)
Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker)
Undaunted (All)
Racial (All)
Alchemy (Medicinal Use)
Rotation
Apply Molten Armaments & Flames of Oblivion before fight and keep them up (do a Light Attack>Molten Armaments on each even rotation, and a Light Attack>Flames of Oblivion on each odd rotation, this will allow you to never lack the Magicka to cast them)
Light Attack>Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection
Swap
Rearming Trap>Heavy Attack>Noxious Breath>Heavy Attack>Venomous Claw>Heavy Attack>Heroic Slash
Swap>Restart
Evolutions, Improvements
As you progress through the game and get more gold and better performance, you can consider the following.
Weapons
A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Nirnhoned, and use Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) weapons, to keep the 5 pieces bonus from Hunding's Rage.
Monster Set
Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.
Champion Point Tips
780CP setup
The Ritual
56 Mighty
44 Thaumaturge
56 Precise Strikes
29 Piercing
The Atronach
9 Physical Weapon Expert
66 Master-At-Arms
The Lover
100 Tenacity
49 Mooncalf
The Tower
17 Warlord
The Shadow
47 Shadow Ward
47 Tumbling
The Lady
49 Hardy
49 Elemental Defender
48 Thick Skinned
The Steed
81 Ironclad
33 Spell Shield
300CP setup
The Ritual
27 Mighty
31 Thaumaturge
23 Precise Strikes
19 Piercing
The Lover
49 Tenacity
49 Mooncalf
The Tower
2 Warlord
The Lady
23 Hardy
23 Elemental Defender
23 Thick Skinned
The Steed
31 Ironclad
Why is the rearming trap being used on the bow?
@Zinic
It is slotted for the passive bonus from Fighters Guild.