Rabid Fox – StamDK PvE DW/Bow (Wolfhunter)
Class: DRAGONKNIGHT
Race: Nord
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 0 | 64 |
Skills
Bar 1
Weapon 1: Dual Wield
Dual Wield Skill
Blood Craze
Dragonknight Skill
Noxious Breath
Dragonknight Skill
Venomous Claw
Fighters Guild Skill
Rearming Trap
Dual Wield Skill
Deadly Cloak
Fighters Guild Skill
Flawless Dawnbreaker
Bar 2
Weapon 2: Bow
Bow Skill
Poison Injection
Bow Skill
Endless Hail
Assault Skill
Razor Caltrops
Dragonknight Skill
Flames of Oblivion
Dragonknight Skill
Molten Armaments
Dragonknight Skill
Standard of Might
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 6 | 1 |
Gear and Item Set Info
5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest)
Gear | Weight | Trait | Enchantment |
Chest | Heavy | Divine | Max Stamina |
Belt | 6 x Medium | Divine | Max Stamina |
Hands | Divine | Max Stamina | |
Pants | Divine | Max Stamina | |
Shoes | Divine | Max Stamina | |
Head | Divine | Max Stamina | |
Shoulder | Divine | Max Stamina | |
Necklace | Jewelry | Bloodthirsty | Physical Damage |
Ring | Jewelry | Infused | Physical Damage |
Ring | Jewelry | Infused | Physical Damage |
Weapon 1 | Axe | Nirnhoned | Poison Damage Glyph |
Weapon 1 | Dagger | Infused | Berserker Glyph (Okori) |
Weapon 2 | Bow | Infused | Disease Damage Glyph |
Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for stamina DKs.
If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.
It is possible to use Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) instead of Spawn of Mephala, for added survivability and more fire flavour, at the cost of a little DPS loss (about 0.5k less on my testing). We have so many DOTs running that it will proc on cooldown. With this Monster set, Nord passives, Undaunted passives, Heavy Armor Juggernaut passive and 300CP bonus I'm sitting at more than 20k HP, without any attribute point in Health. Quite handy when you need more survivability because you're soloing or the healer is struggling.
Concerning what gear to use into which slot, it really depends on what you can loot first. However :
- To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
- Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).
Don't hurry yourself to transmute your jewelry from Robust to Infused/Bloodthirsty. Robust still performs very good compared to new traits, and you should prioritize other gear transmutation before changing jewelry traits.
For the weapons, they all need to be of the same set, starting from that point :
- You have a vMA/Master bow, then you need to get Sunderflame melee weapons ; or
- You don't have a vMA/Master bow, then it's doesn't matter which set are melee weapons and bow ; or
- Last option would be to use an Agility bow and Sunderflame melee weapons until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder
General Info
All my "Rabid" serie of StamDK builds are designed to be achievable on one character, allowing to swap playstyles depending on the mood and still be efficient. Check out the variations here :
- 2H/Bow - Rabid Wolf
- SnB/Bow - Rabid Coyote
- vMA - Rabid Wyvern
- Non-CP PvP - Rabid Dragon
13 August 2018 update :
Wolfhunter update. Championpoints adjustement. Traits and glyphs adjustement.
02 August 2018 update :
Swapped Rearming Trap and Flames of Oblivion for more DPS as u/Tony1697 suggested on Reddit. Added a Monster set variation (Valkyn Skoria) in the "GEAR AND ITEM SET INFO" section. Some adjustements on glyph names.
10 July 2018 update :
Added an explanation on gear/slot allocation.
14 June 2018 update :
Added a 300CP setup.
11 June 2018 update :
Despite the new trend in light attack builds, I decided to keep on a heavy attack build, it is still performing good (30k dps with purple gear), and makes ressource management a breeze, while being quite beginner-friendly.
Dummy Parse
30k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used.
Skills
You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.
Races
Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.
Buff-food
Blue Max Health+Max Stamina food
Mundus Stone
The Lover (Increased Penetration)
Potions
Weapon Power Potions
Blessed Thistle | Dragonthorn | Wormwood / Water Hyacinth |
Passives
Ardent Flame (All)
Draconic Power (Iron Skin, Scaled Armor)
Earthen Heart (All)
Medium Armor (Dexterity, Wind Walker, Agility, Athletics)
Heavy Armor (Resolve, Constitution, Juggernaut)
Bow (All)
Dual Wield (All)
Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker)
Undaunted (All)
Racial (All)
Alchemy (Medicinal Use)
Rotation
Apply Deadly Cloak, Molten Armaments & Flames of Oblivion before fight and keep them up (do a Light Attack>Molten Armaments on each even rotation, and a Light Attack>Flames of Oblivion on each odd rotation, this will allow you to never lack the Magicka to cast them). Do a Light Attack>Standard of Might at the end of you bow bar rotation when you ultimate is ready.
Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection>Light Attack>Molten Armaments or Flames of Oblivion (>Light Attack>Standard of Might)
Swap
Rearming Trap>Heavy Attack>Noxious Breath>Heavy Attack>Venomous Claw>Heavy Attack>Blood Craze>Light Attack>Deadly Cloak
Swap>Restart
Evolutions, Improvements
As you progress through the game and get more gold and better performance, you can consider the following.
Weapons
A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Nirnhoned, and use Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) weapons, to keep the 5 pieces bonus from Hunding's Rage.
Monster Set
Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.
Champion Point Tips
780CP setup
The Ritual
56 Mighty
44 Thaumaturge
56 Precise Strikes
29 Piercing
The Atronach
9 Physical Weapon Expert
66 Master-At-Arms
The Lover
100 Tenacity
49 Mooncalf
The Tower
17 Warlord
The Shadow
47 Shadow Ward
47 Tumbling
The Lady
49 Hardy
49 Elemental Defender
48 Thick Skinned
The Steed
81 Ironclad
33 Spell Shield
300CP setup
The Ritual
27 Mighty
31 Thaumaturge
23 Precise Strikes
19 Piercing
The Lover
49 Tenacity
49 Mooncalf
The Tower
2 Warlord
The Lady
23 Hardy
23 Elemental Defender
23 Thick Skinned
The Steed
31 Ironclad
hey im a newb im trying to run something like this but im dark elf and 10 cp atm can it still work and just follow this while i lvl up
@jade mcalpine
You shouldn’t bother yourself with the gear until you reach 160CP (gear lvl cap).
Being a grey sk…dunmer doesn’t matter, this build has enough sustain for any race, sustain issues aside, the racial passives only make a difference for people wanting to reach the top of the leaderboards, and this build isn’t made for that anyway.
Just make sure to lvl all important skill lines while you work your way toward CP160.
Is this also ideal when doing trials and dungeons. Lol I’m new just asking
@Roland Torres
This build has been tested in normal and vet trials and dungeons with great success.
What would be a good pvp ability bar ? Incase I wanted to take this to pvp a few times
@Vdug
I use this build in PvP with werewolf. It’s the easiest way. I carry a spare set of Pelinal to use in place of Hunding, and use werewolf on my frontbar.
Mate this guide has cleared so much up. I’ve spent ages going through tons of guides trying to get an idea of how to build my character. Just one thing though, can you quickly explain what armour sets are which. Which are the 5 Hundings Rage, and which are the 5 Sundeflame. Obviously head and shoulders are the S.O.M. Might be obvious. Thanks
@Scott
Thank you for your input. Guide has been updated with gear allocation tips in the “GEAR AND ITEM SET INFO” section.
What are the jewelry and rings
What are the jewelry and the rings
@ Azooz515
It’s in the “GEAR AND ITEM SET INFO” section.
How would the werewolf or vampire fit in those builds?