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Rabid Fox – StamDK PvE DW/Bow (Wolfhunter)

Author: Vodjor

Class: DRAGONKNIGHT

Race: Nord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 64

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Blood Craze

Dual Wield Skill

Blood Craze

Twin Slashes

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Deadly Cloak

Dual Wield Skill

Deadly Cloak

Blade Cloak

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Endless Hail

Bow Skill

Endless Hail

Volley

 

Razor Caltrops

Assault Skill

Razor Caltrops

Caltrops

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 6 1

 

Gear and Item Set Info

 

5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest)

Gear

Weight

Trait

Enchantment

Chest

Heavy

Divine

Max Stamina

Belt

6 x Medium

Divine

Max Stamina

Hands

Divine

Max Stamina

Pants

Divine

Max Stamina

Shoes

Divine

Max Stamina

Head

Divine

Max Stamina

Shoulder

Divine

Max Stamina

Necklace

Jewelry

Bloodthirsty

Physical Damage

Ring

Jewelry

Infused

Physical Damage

Ring

Jewelry

Infused

Physical Damage

Weapon 1

Axe

Nirnhoned

Poison Damage Glyph

Weapon 1

Dagger

Infused

Berserker Glyph (Okori)

Weapon 2

Bow

Infused

Disease Damage Glyph

Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for stamina DKs.

If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.

It is possible to use Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) instead of Spawn of Mephala, for added survivability and more fire flavour, at the cost of a little DPS loss (about 0.5k less on my testing). We have so many DOTs running that it will proc on cooldown. With this Monster set, Nord passives, Undaunted passives, Heavy Armor Juggernaut passive and 300CP bonus I'm sitting at more than 20k HP, without any attribute point in Health. Quite handy when you need more survivability because you're soloing or the healer is struggling.

Concerning what gear to use into which slot, it really depends on what you can loot first. However :

  • To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
  • Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).

Don't hurry yourself to transmute your jewelry from Robust to Infused/Bloodthirsty. Robust still performs very good compared to new traits, and you should prioritize other gear transmutation before changing jewelry traits.

For the weapons, they all need to be of the same set, starting from that point :

  • You have a vMA/Master bow, then you need to get Sunderflame melee weapons ; or
  • You don't have a vMA/Master bow, then it's doesn't matter which set are melee weapons and bow ; or
  • Last option would be to use an Agility bow and Sunderflame melee weapons until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder

 

General Info

 

All my "Rabid" serie of StamDK builds are designed to be achievable on one character, allowing to swap playstyles depending on the mood and still be efficient. Check out the variations here :
2H/Bow - Rabid Wolf
SnB/Bow - Rabid Coyote
vMA - Rabid Wyvern

Non-CP PvP - Rabid Dragon

13 August 2018 update :
Wolfhunter update. Championpoints adjustement. Traits and glyphs adjustement.

02 August 2018 update :
Swapped Rearming Trap and Flames of Oblivion for more DPS as u/Tony1697 suggested on Reddit. Added a Monster set variation (Valkyn Skoria) in the "GEAR AND ITEM SET INFO" section. Some adjustements on glyph names.

10 July 2018 update :
Added an explanation on gear/slot allocation.

14 June 2018 update :
Added a 300CP setup.

11 June 2018 update :
Despite the new trend in light attack builds, I decided to keep on a heavy attack build, it is still performing good (30k dps with purple gear), and makes ressource management a breeze, while being quite beginner-friendly.

Dummy Parse

30k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used.

Skills

You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.

Races

Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.

Buff-food

Blue Max Health+Max Stamina food

Mundus Stone

The Lover (Increased Penetration)

Potions

Weapon Power Potions

Blessed Thistle

Dragonthorn

Wormwood / Water Hyacinth

Passives

Ardent Flame (All)
Draconic Power (Iron Skin, Scaled Armor)
Earthen Heart (All)

Medium Armor (Dexterity, Wind Walker, Agility, Athletics)
Heavy Armor (Resolve, Constitution, Juggernaut)

Bow (All)
Dual Wield (All)

Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker)
Undaunted (All)

Racial (All)

Alchemy (Medicinal Use)

Rotation

Apply Deadly Cloak, Molten Armaments & Flames of Oblivion before fight and keep them up (do a Light Attack>Molten Armaments on each even rotation, and a Light Attack>Flames of Oblivion on each odd rotation, this will allow you to never lack the Magicka to cast them). Do a Light Attack>Standard of Might at the end of you bow bar rotation when you ultimate is ready.

Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection>Light Attack>Molten Armaments or Flames of Oblivion (>Light Attack>Standard of Might)

Swap

Rearming Trap>Heavy Attack>Noxious Breath>Heavy Attack>Venomous Claw>Heavy Attack>Blood Craze>Light Attack>Deadly Cloak

Swap>Restart

Evolutions, Improvements

As you progress through the game and get more gold and better performance, you can consider the following.

Weapons

A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Nirnhoned, and use Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) weapons, to keep the 5 pieces bonus from Hunding's Rage.

Monster Set

Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.

 

Champion Point Tips

 

780CP setup

The Ritual
56 Mighty
44 Thaumaturge
56 Precise Strikes
29 Piercing
The Atronach
9 Physical Weapon Expert
66 Master-At-Arms


The Lover
100 Tenacity
49 Mooncalf
The Tower
17 Warlord
The Shadow
47 Shadow Ward
47 Tumbling


The Lady
49 Hardy
49 Elemental Defender
48 Thick Skinned
The Steed
81 Ironclad
33 Spell Shield

300CP setup

The Ritual
27 Mighty
31 Thaumaturge
23 Precise Strikes
19 Piercing


The Lover
49 Tenacity
49 Mooncalf
The Tower
2 Warlord


The Lady
23 Hardy
23 Elemental Defender
23 Thick Skinned
The Steed
31 Ironclad

 

 

 

Build Rating

Rating: 4.1/5. From 14 votes.
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12 Comments

  • jade mcalpine
    Jun 15, 2018

    hey im a newb im trying to run something like this but im dark elf and 10 cp atm can it still work and just follow this while i lvl up

    Reply
  • Vodjor
    Jun 15, 2018

    @jade mcalpine

    You shouldn’t bother yourself with the gear until you reach 160CP (gear lvl cap).

    Being a grey sk…dunmer doesn’t matter, this build has enough sustain for any race, sustain issues aside, the racial passives only make a difference for people wanting to reach the top of the leaderboards, and this build isn’t made for that anyway.

    Just make sure to lvl all important skill lines while you work your way toward CP160.

    Reply
  • Roland Torres
    Jun 17, 2018

    Is this also ideal when doing trials and dungeons. Lol I’m new just asking

    Reply
  • Vodjor
    Jun 18, 2018

    @Roland Torres

    This build has been tested in normal and vet trials and dungeons with great success.

    Reply
  • Vdug
    Jul 2, 2018

    What would be a good pvp ability bar ? Incase I wanted to take this to pvp a few times

    Reply
  • Vodjor
    Jul 3, 2018

    @Vdug

    I use this build in PvP with werewolf. It’s the easiest way. I carry a spare set of Pelinal to use in place of Hunding, and use werewolf on my frontbar.

    Reply
  • Scott
    Jul 10, 2018

    Mate this guide has cleared so much up. I’ve spent ages going through tons of guides trying to get an idea of how to build my character. Just one thing though, can you quickly explain what armour sets are which. Which are the 5 Hundings Rage, and which are the 5 Sundeflame. Obviously head and shoulders are the S.O.M. Might be obvious. Thanks

    Reply
  • Vodjor
    Jul 11, 2018

    @Scott

    Thank you for your input. Guide has been updated with gear allocation tips in the “GEAR AND ITEM SET INFO” section.

    Reply
  • Azooz515
    Jul 11, 2018

    What are the jewelry and rings

    Reply
  • Azooz515
    Jul 12, 2018

    What are the jewelry and the rings

    Reply
  • Vodjor
    Jul 12, 2018

    @ Azooz515

    It’s in the “GEAR AND ITEM SET INFO” section.

    Reply
  • Zinic
    Apr 5, 2019

    How would the werewolf or vampire fit in those builds?

    Reply

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