Final Nerfmire Magsorc pvp
Class: SORCERER
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
| HEALTH | MAGICKA | STAMINA |
| 21563 | 42597 | 14473 |
Skills
Bar 1
Weapon 1: Destruction Staff

Sorcerer Skill
Endless Fury

Sorcerer Skill
Haunting Curse

Sorcerer Skill
Crystal Fragments

Destruction Staff Skill
Destructive Reach

Mages Guild Skill
Inner Light

Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Restoration Staff

Sorcerer Skill
Power Surge

Light Armor Skill
Harness Magicka

Sorcerer Skill
Dark Conversion

Sorcerer Skill
Hardened Ward

Sorcerer Skill
Streak

Restoration Staff Skill
Lights Champion
Armor Types
| Light Armor | Medium Armor | Heavy Armor |
| 5 | 1 | 1 |
Gear and Item Set Info
2 Engine Guardian (heavy head, med shoulder)
5 Ambreplasm
5 Necro
All max mg enchants on body, spell dam on jewels.
General Info
You are pretty squishy if you get cc's without a shield, and this build heavily crutches on mobility and LoS. However, you spend most of the time at range spamming huge burst => best defense is mobility and offense!
With continuous, you have 1259 stam recovery (1428 mag) making for great stam sustain and a lot of dark conversion for mag sustain.
Champion Point Tips
Most important:
81 master at arms. This is a burst build.
51 elfborn. Crits kill.
75 arcanist / 43 mooncalf: this is key. I find 1400 is comfortable sustain on magsorc if you are using dark conversion right. 1200+ stam recovery makes dark conversion sustainable with roll dodging and CC break.

