Final Nerfmire Magsorc pvp
Class: SORCERER
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
21563 | 42597 | 14473 |
Skills
Bar 1
Weapon 1: Destruction Staff
Sorcerer Skill
Endless Fury
Sorcerer Skill
Haunting Curse
Sorcerer Skill
Crystal Fragments
Destruction Staff Skill
Destructive Reach
Mages Guild Skill
Inner Light
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Restoration Staff
Sorcerer Skill
Power Surge
Light Armor Skill
Harness Magicka
Sorcerer Skill
Dark Conversion
Sorcerer Skill
Hardened Ward
Sorcerer Skill
Streak
Restoration Staff Skill
Lights Champion
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
2 Engine Guardian (heavy head, med shoulder)
5 Ambreplasm
5 Necro
All max mg enchants on body, spell dam on jewels.
General Info
You are pretty squishy if you get cc's without a shield, and this build heavily crutches on mobility and LoS. However, you spend most of the time at range spamming huge burst => best defense is mobility and offense!
With continuous, you have 1259 stam recovery (1428 mag) making for great stam sustain and a lot of dark conversion for mag sustain.
Champion Point Tips
Most important:
81 master at arms. This is a burst build.
51 elfborn. Crits kill.
75 arcanist / 43 mooncalf: this is key. I find 1400 is comfortable sustain on magsorc if you are using dark conversion right. 1200+ stam recovery makes dark conversion sustainable with roll dodging and CC break.