Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Mages Guild SkillStructured Entropy
Nightblade SkillDark Cloak
Nightblade SkillDouble Take
Nightblade SkillConcealed Weapon
Destruction Staff SkillDestructive Reach
Mages Guild SkillShooting Star
Gear and Item Set Info
5 piece Martial Knowledge 3 piece soul shine Flame staff with Sharpened. All jewelry magic recovery. All gear extra magic. Use as much pieces with Divines as possible Thief stone. All attributes in magic.
The whole point of this build is to get in and out of battle safely. If you're a vampire, double take is going to be very useful. Concealed weapon, with dark stalker, stacks with double take. So you'll be moving faster than a lot of mounts in sneak. You can also spam dark cloak and double take simultaneously. Keep your distance, and make sure you keep structured entropy going. With the right passives it allows your next attack to have 20% power increase. Reveal with entropy, then use flame reach. It'll receive a 20% boost so the DoT is stronger too. After hitting, drop another entropy and stealth. Or skip the entropy and stealth. While in stealth, charge a heavy attack. This allows the DoT to run its course before your next attack. After hitting with heavy, cloak again, entropy, flame reach. If they're reflecting projectiles or avoiding the knock back, move in with concealed weapon. Pay attention to double take as well as it will save your life. While in stealth you can activate double take, switch weapons, and activate mutagen. The healing is absolutely necessary for this build. Why mutagen? Because on top of the HoT, if you drop below 20% health it'll cancel the effect to burst heal. If your health does drop that low, healing ward is your first choice, but use mutagen immediately after. If they're putting on pressure or you're surrounded, mass hysteria, switch weapons, double take and dark cloak to escape. This build has healing but it's not going to withstand a Zurg. Evasion before healing. It works pretty well against all other classes. It's two biggest weaknesses are physical damage, which isn't too bad considering you're constantly appearing and disappearing, and other night blades. It's easy to avoid them if you stay behind them so physical damage is manageable. Especially with knock back. Night blades are a serious pain because of piercing mark. If you can't go stealth, the build doesn't perform half as well. That's what efficient purge is for. Templars are annoying with biting jabs but if you stay your distance and stay behind them, it's manageable.
Champion Point Tips
Magician and Arcanist are the two big ones. Once your comfortable, you want healthy. Not tumbler because if you're playing this build right, you'll rarely be hit and hardly need stamina. Spell erosion, thaumaturge, elemental damage, and elf born are your Mage points. Light armor focus, hardy, and elemental defender That's what I use. These are really personal preference.