Elf Marksman
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
15k to 21k | 12k to 14k | 25k to 31k |
Skills
Bar 1
Weapon 1: Bow
Nightblade Skill
Dark Cloak
Bow Skill
Lethal Arrow
Nightblade Skill
Relentless Focus
Nightblade Skill
Siphoning Attacks
Nightblade Skill
Reaper's Mark
Werewolf Skill
Werewolf Transformation
Bar 2
Weapon 2: Two Handed
Nightblade Skill
Ambush
Nightblade Skill
Surprise Attack
Two Handed Skill
Rally
Nightblade Skill
Mass Hysteria
Assault Skill
Vigor
Fighters Guild Skill
Flawless Dawnbreaker
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 2 |
Gear and Item Set Info
5 hundings 2 night mother 3 agility (weapons ring necklace) random ring with weapon damage.
General Info
When fighting buff with siphoning attacks, rally, relentless focus. Go into sneak hit target for crit with lethal, then hit them with poison injection for a good dot. Switch bars ambush in then surprise attack then fear. Pop vigor then animation cancel surprise attack if the target doesn't die within 5 Seconds, cloak then repeat. Use potions as they regeneration ultimate and stam. Also when fighting use dawn breaker to stun. Wolf Trans. Is for Stam regen. Stay in stealth for as long as you can because with cloak it gives you crit. A good crit combo I like is cloak, snipe, cloak, ambush, surprise attack.
Champion Point Tips
Dump Cps into ability cost, regeneration, poison and physical damage. Some penetration for DK, and random Cps to help with damage or resource recovery.
How is this build and does it still work well ?