Enduring Light
Class: TEMPLAR
Race: Redguard
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
35k+ (With food, 12 Attribute points) | 10k+ (With food, 0 Attribute points) | 26k+ (With food, 52 Attribute points) |
Skills
Bar 1
Weapon 1: One Handed And Shield
Templar Skill
Radiant Ward
One Hand And Shield Skill
Pierce Armor
One Hand And Shield Skill
Heroic Slash
Templar Skill
Power of the Light
Templar Skill
Repentance
Templar Skill
Solar Disturbance
Bar 2
Weapon 2: One Handed And Shield
Assault Skill
Resolving Vigor
Templar Skill
Restoring Focus
Fighters Guild Skill
Silver Leash
Undaunted Skill
Inner Beast
Templar Skill
Repentance
Assault Skill
Aggressive Horn
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 2 | 5 |
Gear and Item Set Info
Bloodspawn - Head & Shoulders
Adds resistances and generates more ultimate, the usual tank set. Get Heavy if possible for 5 piece passives.
(1 item) Adds 129 Stamina Recovery
(2 items) When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical Resistance and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.
Warrior-Poet- 3 Armour + 2 Jewellery Pieces
A good all-rounder, adds health and resistances you need to tank, and can be bought relitively cheaply from guild traders.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 2975 Physical Resistance
(5 items) Adds 1206 Maximum Health, Gain Minor Toughness at all times, increasing your Max Health by 10%.
Witchman Armor- 2 Small Armour Pieces, Swords & Shields, 1 Jewellery Piece
Helps with sustain by restoring a chunk of stamina every time you activate an ultimate.
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Weapon Damage
(4 items) Adds 1206 Maximum Health
(5 items) When you use an Ultimate ability, you heal for 32 Health and restore 28 Stamina per point of the Ultimate's cost.
You generally want Sturdy to reduce block cost on all armour, with a mix of max stamina and max health enchantments (or tri-stat if you can). Infused crushing/weakening works well on weapons, and reduce stamina cost enchanments are useful for jewellery, as stamina does not regenerate while blocking and as a tank you will be blocking most of the time. The two pieces of medium armour are to trigger the Wind Walker passive, reducing stamina costs, and the Undaunted Command passive. If you are doing questing/solo content I reccomend using the Tremorscale monster set instead of Bloodspawn to increase DPS.
General Info
This is basically a stamina-focused tank build that utilizes very few magicka abilities, so you can just focus on sustaining one resource. This also has the benefit of improving DPS for solo content/questing, no more slogging through delves for ages!
Front bar is active abilities, back bar is buffs/less often used abilities. The combination of power of the light and pierce armour gives enemies both minor and major breach and fracture, and adds an additional amount of damage every 6 seconds when the PotL ends, which can be up to about 16,000. Heroic slash generates ultimate while weakening enemies, and Radiant Ward provides protection when you need to restore stamina via heavy attacks. Just pop the shield and swing for two heavy attacks, then go back to blocking.
Restoring focus should be kept up at all times if possible, as it restores stamina as well as giving a great boost to resistances. Resolving vigor is a useful self-heal and can help out allies, good for solo content or other situations where there isn't a healer available. Extended Ritual is also an option here, and is better if enemies are inflicting status effects, but beware of the magicka it uses, make sure you have enough to use Radiant Ward if you need to. Inner beast is your ranged taunt, and silver leash helps pull mobs off other team-mates.
Repentance is a key sustain skill, use it frequently to restore stamina wherever there are dead mobs, and a nice bonus it gives 10% regen for all resources when slotted and heals everyone, at the low low cost of free! Our other way to help sustain is via the witchman's set, giving stamina whenever you cast your ultimate. This should be quite often, as you get ultimate from the monster set, Heroic Slash, and the Prism passive in the Dawn's Wrath skill tree. The main ultimate to use is Aggressive Warhorn, but Solar Disturbance is useful if a boss is outputting a lot of damage or if there a lot of mobs to deal with.
Champion Point Tips
Key investments are Tenacity to increase the stamina regen from heavy attacks, Shadow Ward to reduce block costs, Bastion to improve the Radiant Ward and Warlord to make sure you can break free without using all your stamina. Elfborn is also nice to increase the heal from Repentance and Resolving Vigour. Other than those, all damage reduction and physical damage output points are useful.
I used to run a Templar build like this about a year or two ago. It’s extremely effective! The only issues I’ve seen with this setup is that Radiant Ward is very Magicka-intensive to maintain. I would recommend on looking into using the Solar Flare morph that isn’t Dark Flare – it periodically deals some Magic damage around you, but more importantly grants Empower while it’s up, which as a Stamina build will do much to make your light attacks pretty powerful. Hitting an opponent with your melee taunt, that spell, and light attacks become a fair source of DPS!
Thanks for the feedback Asvarduil , I’d never even seen that morph, I’ll have to try it out! I tend to only use radiant ward sparingly for that reason, mostly just to restore stamina when it runs low, and block almost all the time to mitigate the damage instead. It does become an issue when there are stamina-draining effects going on like a lot of mobs or fires though!
So far I love this build wish there was a way to see some gameplay just to see the rotation and how it plays. I am so far from all the right hear but so far so good.
Any chance is some rotation info and gameplay video plz lol
I would say a lot of the magic intense issue could be resolved by running higher magicka recovery. I have a templar tank build that runs 24k magicka, 20k stamina, and 40 k health. It is more magic intensive and opts for blazing shield combined with the ritual of retribution, for dot damage when enemies dare attack you. Also, I run damage shield enchant on my s/b as well. The purpose is to proc my infernal guardian’s set. My point being. I have had as little as 15k magicka with 1800 magicka regen and been able to tank just fine and keep blazing shield up.
Side note… I agree that stamina builds are better for tanking overall; however, i get tired of fighting other stamina templars for corpses lol.