Fury of the Storm
Class: SORCERER
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
17,300 | 43,600 | 9,600 |
Skills
Bar 1
Weapon 1: Destruction Staff
Sorcerer Skill
Crystal Fragments
Destruction Staff Skill
Force Pulse
Destruction Staff Skill
Destructive Reach
Sorcerer Skill
Daedric Curse
Mages Guild Skill
Inner Light
Sorcerer Skill
Greater Storm Atronach
Bar 2
Weapon 2: Destruction Staff
Sorcerer Skill
Empowered Ward
Sorcerer Skill
Liquid Lightning
Destruction Staff Skill
Elemental Blockade
Sorcerer Skill
Power Surge
Destruction Staff Skill
Elemental Drain
Destruction Staff Skill
Elemental Rage
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Set one: 5pc Law of Julianos
Type: Light, Style: Personal preference, Bonuses: ~3% spell critical, ~1096 max magicka, ~3% spell critical, ~299 spell damage
Explanation: This set provides a small magicka boost, a 6% spell crit boost, and an enormous increase to one's spell damage.
Location: Crafted (6 traits)
Suggested pieces: Lightning staff, lightning staff, chest, hands, feet, legs
Suggested traits: Infused/Nirnhoned (staves), infused (chest/legs), divines (hands/feet)
Suggested Enchantments: Weapon Damage [berserker] (Infused staff), Charged/Fiery Weapon (Nirnhoned staff), max Magicka (armor). [Note: I suggest you use an Infused staff on your front bar and a Nirnhoned on the back, but you should never have two of the same enchantment on your weapons. When one enchantment is activated and goes on cooldown, it puts any other weapon with that enchantment on cooldown as well.]
Set two: 3pc Willpower
Type: Weapon, Style: N/A, Bonuses: ~1400 Max Magicka / ~189 spell damage
Explanation: This set provides a 2 and 3pc bonus that are roughly 140% as effective as the normal set bonuses. The max magicka is always helpful, and the spell damage is the same.
Location: Undaunted daily/normal dungeon rewards, guild traders
Suggested pieces: Necklace, ring1, ring2
Suggested trait: Arcane
Suggested enchantments: 1 Decrease Spell Cost, 2 Increase Magical Harm
Set three: 2pc Torug's Pact
Type: Light, Style: Personal preference, Bonuses: ~124 spell damage
Explanation: This set provides a small boost to your spell damage. If desired, you can swap the 1pc monster mask for a 3rd piece of Torug's to boost your health. Alternatively, you can swap one piece of this armor for a 2pc Monster mask set.
Location: Crafted (3 traits)
Suggested pieces: Waist, shoulder
Suggested traits: Divines
Suggested Enchantments: Max Magicka
Set four: 1pc Ilambris
Type: Light, Style: Unique, Bonuses: ~1096 max magicka
Explanation: This set provides a small boost to max magicka. With two pieces, it adds an area of effect lightning attack to the build.
Location: Veteran Crypt of Hearts I
Suggested pieces: Head
Suggested traits: Infused
Suggested Enchantments: Max Magicka
General Info
This build focuses on dealing sustained damage at range and surviving, listed in decreasing order of importance. [Note: the image shown was taken when the following buffs were applied: Food, mundus stone, Inner Light, Bound Aegis. Expect between 15 and 19k single-target solo sustained DPS.]
Skill bar one: Lightning staff (main bar)
Crystal Fragments deals a sizable (12-15k normal, 20-25k crit) chunk of damage to any enemy you aim it at. The only downside is the Programmed Random OCcurrence as to when you can use it, but even this can be worked around.
Force Pulse is your main single-target attack, and can be spammed with relative ease.
Elemental Reach provides a Stun at range, and deals moderate damage over time. [Note: This skill can be swapped for something to boost DPS, such as Bound Aegis, if desired.]
Haunting Curse applies an effect to enemies that ticks twice, dealing considerable (9-12k normal, 18-22k crit) damage to the enemy with each explosion. When using this ability, you must be careful not to reapply it before the previous curse expires, or else you reset the timer on the explosion.
Inner Light provides up to 7% additional magicka, 2% regen, and 10% spell critical.
Greater Storm Atronach stands around and zaps things for an incredible amount of time. It can be useful on bosses that don't like to hold still or longer fights.
Bar two: Lightning staff (AoE and buff bar)
Empowered ward is one of the longest damage shields in the game at 10 seconds, and it applies a minor magicka regen buff which restores a significant amount of the ability's cost.
Liquid Lightning deals high damage to enemies in the area surrounding it for 10 seconds.
Elemental Blockade deals slightly less damage to enemies in a large area, and sets Concussed enemies Off Balance, improving group DPS.
Power Surge applies a significant self-heal, as well as 33 seconds of 20% increased spell damage.
Elemental Drain improves your sustainability on boss fights by a significant amount, and lowers the enemy's spell resistance by 5280, resulting in increased damage (that is, if the tank isn't using Pierce Armor). [Note: This is another 'flex skill,' meaning it can be swapped for Bound Aegis or another skill if you wish.]
Elemental Rage deals 8-10k damage every second for 9 seconds. That's rather a lot. The downside is the fixed area and the high cost of the ultimate (213 with Power Stone).
Race should be Altmer due to increased shock damage, max magicka, and magicka recovery. Dunmer and Breton also work.
Attribute points should be distributed as follows: 64 Magicka, 0 Health, 0 Stamina. You can switch these numbers around if needed to shore up any weaknesses you see in the build.
Mundus Stone can be Atronach for magicka sustain or Apprentice for increased spell damage, or even Thief for increased critical.
Suggested food: Blue quality Magicka/Health food, Witchmother's Brew
Champion Point Tips
The Warrior
Ironclad: 56-75 points
Hardy: 15+ points
Bastion: 56-75 points
Quick Recovery: 0-75 points [Note: This is a useful star, but should be used only once other stars' minumum suggested amounts have been met.]
The Thief
Mooncalf: 0+ points
Arcanist: 75 points
Warlord: 15+ points
Tumbling: 56-75 points
The Mage
Elemental Expert: 56-75 points
Spell Erosion: 0+ points
Staff Expert: 0+ points
Elfborn: 30+ points
Master at Arms: 56-75 points