Lone Ranger
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
-19000 | -29000 | -19000 |
Skills
Bar 1
Weapon 1: Restoration Staff
Sorcerer Skill
Hardened Ward
Light Armor Skill
Harness Magicka
Sorcerer Skill
Power Surge
Mages Guild Skill
Radiant Magelight
Restoration Staff Skill
Healing Ward
Mages Guild Skill
Ice Comet
Bar 2
Weapon 2: Dual Wield
Mages Guild Skill
Structured Entropy
Sorcerer Skill
Mages Fury
Sorcerer Skill
Crystal Fragments
Mages Guild Skill
Radiant Magelight
Sorcerer Skill
Haunting Curse
Sorcerer Skill
Absorption Field
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
4 pc Marshall knowledge 3 pc Seducer 2 pc Swords Torugs pact ( for spell damage) 2 pieces cyrodiils light (rings), a third piece necklace optional Enchants 5 max magicka, 2 Max Stamina, 1 magicka regen, 1 spell power, 1 lower magicka cost
General Info
use tripod vr 10 food. Magicka regens fast enough and has a decent pool. Stamina is adequate, with Vamp Passives it works fairy well. 1V1 has great sustainability coupled with enough DPS to end fights fairly quick. After the DLC Patch Fire Damage is negligible. Maintain Vamp Stage 4
Champion Point Tips
Bastion at least 30 Shield strenthening. 15 elfborn and 15 Magician (for 30 needed spell Crit +12%) As many in Thamaturgists as possible (magic Damage), at least 1 elemental defender and moon calf.
Surge and Entropy do not stack.
You don’t get your Vamp buff if you don’t have a Vamp skill slotted.