PVE Mage Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
25-28K | REST | 18K |
Skills
Bar 1
Weapon 1: One Handed And Shield
Undaunted Skill
Inner Fire
Templar Skill
Blazing Shield
One Hand And Shield Skill
Defensive Posture
Templar Skill
Repentance
Templar Skill
Channeled Focus
Assault Skill
Aggressive Horn
Bar 2
Weapon 2: One Handed And Shield
One Hand And Shield Skill
Pierce Armor
Templar Skill
Purifying Light
Templar Skill
Breath of Life
Mages Guild Skill
Structured Entropy
Templar Skill
Radiant Destruction
Templar Skill
Empowering Sweep
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
You are going to be running 5 heavy, 1 light, and 1 medium armor, and sword and shield on both bars.
*If you dont have undaunted mettle run 7 heavy.*
Armor:
Traits:
Large Pieces- Infused (Chest, Helm, Pants)
Small Pieces- Divines (Boots, Belt, Gloves, Shoulders)
Sword- Defending
Shield- Reinforced (important to improve this for shield expert passive in Champion Points)
Jewelry- Reduce magicka or Reduced block cost
Pre-Vet:
5x Hist bark
4x Seducer
Vet:
5x Hist Bark (20% dodge chance while blocking)
or
5x Armor Master (only use this set if you have less than 32900 spell and physical res) 50% hard cap
Remaining 4 pieces***
4x Song of Lamae (spell res, physical res, maxium health) ***survivability
4x Seducer (magicka recovery) ***more sustain
2x Blood Spawn ***survivability
2x Engine Guardian ***more sustain
2x Agility Set ***sword and shield
Jewelry-
3x Endurance (Arcane) ***more sustain
3x Endurance (Heathy) ***more survivability
3x Will Power (Arcane) ***more sustain*
3x Will Power (Healthy) ***more survivability
General Info
After searching for months trying find a decent PVE guide, for Templar tanks, I decided I was going to make my own. This is a guide I am using to do Veteran Dungeons, as well as starting to approach trials.
Skills:
Main bar:
Inner Fire - magicka taunt
Blazing Shield - Shield and AOE
Defensive Posture- Block 5% cost of block 5%
Structure Entropy- 5% heath
Channeled Focus- physical and spell resistance and Magicka recovery
Aggressive Horn- DPS kills bosses
Secondary Bar:
Pierce Armor- melee taunt, *or backup if you run out ofmagicka or just want to apply debuff
Purifying Light- use for melee heal and to proc Prism and Illuminate passives
Breath of Life- Heal
Repentance- Free heal, gains stamina no brainer for Trash pulls
Radiant Oppression or Glory: Execute ***Depends on if heals or damage is needed***
Empowering Sweep- Just used for Piercing Spear passive
Solar Prison- 30% reduce damage ***Situational***
This is just a basic load out... always remember tanking is very situational...
Some fights you will have to do damage in that case:
Puncturing sweeps: great heal and melee dps
Dark Flare: Empower buff and Range dps
Alternative Skills:
Aedric Spear: Luminous Shard (AOE resources for group)
Restoring Light: Extended Ritual (purify and cleanse)
One-Hand and Shield: Heroic Slash (ultimate gain)
Light Armor: Harness Magicka (spell shield)
Medium Armor: Elude (gain major evasion) ***no need using hist bark
Heavy Armor Unstoppable (physical and spell resistance)
Mages Guild: Volcanic Rune (CC 3 sec stun)
Undaunted: Bone Surge (health shield)
Assault: Razor Caltrops (snared enemies, AOE DoT)
Trash:
I start every fight by casting Channeled Focus and Blazing Shield. Then either Caltrops or Volcanic Rune, if CC is needed. Next use Inner Fire to taunt the greatest threat, then recast Channeled Focus and Blazing Shield. ***Always trying to keep my shield up. *** Repentance after each 2 or 3 mobs are killed.
Boss:
Channeled Focus, Blazing Shield, Inner Fire, Purifying Light. Recast both buffs and taunt with either use Pierce Armor or Inner Fire. *always keeping block up*
***If you are not using dedicated healer, then swap Defensive Posture for Breath of Life ***
Simple but very effective!!!
Champion Point Tips
***Priorities***
Blessed in Mage (healing)
Block Expert in warrior (reduced block cost)
Magician in Tower (reduced magicka cost)
Apprentice:
Blessed 100
Elfborn 20
Tower:
Warlord: 30
Magician: 80
Lover:
Arcanist: 30
Steed:
Block Expertise: 100
Spell Shield: 20
Lord:
Heavy Armor Focus: 20
What do you recommend on enchantments?
I’m currently running mostly magica, with cost reduction, for more sustain in veteran dungeons. However, for trials, you are going to want to enchant for health and block cost reduction on jewelry. You have to find a common ground between having enough resources and enough health. You can also, switch up mundus stone. Lord for more health or atronach for more recovery. Thanks for checking out the build.
Can you be more specific as to how many attribute points are spent where? Also, is this a stamina? or a magicka build…
Thanks for the great info!
This is a Magicka build… There is no right number when it comes to stats. All races have different bonuses… You just want to hit those stat ranges.