Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Dual Wield
Nightblade SkillKiller's Blade
Nightblade SkillMass Hysteria
Fighters Guild SkillCamouflaged Hunter
Nightblade SkillSurprise Attack
Fighters Guild SkillFlawless Dawnbreaker
Weapon 2: Two Handed
Nightblade SkillMerciless Resolve
Nightblade SkillSiphoning Attacks
Assault SkillRazor Caltrops
Assault SkillResolving Vigor
Two Handed SkillRally
Werewolf SkillWerewolf Berserker
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 Pieces of Hundings Rage 1 piece of Molag Kena (shoulders is easiest) 3 Pieces of Night Mothers (the helm and the dual wield weapons) 3 Pieces of Agility OR Endurance if you cant afford it (most cant) All traits for PVP should be impenetrable. impenetrable mathematically is more effective than anything else you can run in PvP. if you are going to make this gear so that it is also useful in PvE however putting Infused/Health on the big pieces (head, chest, legs) and Divines/Stamina on the small pieces is the next best thing. for your weapons it can vary. the two most popular set ups right now are 2 maces and 1 mace 1 sword. these choices are dictated by the dual wield passives that give bonus penetration for maces and swords do bonus damage. I havent heard of the numbers being run yet so at this point in time people are running what they want. I think for PvP 2 maces would still be the strongest but mace and sword would be the best option for PvP strength and PvE viability. for enchants whether you go 2xmace or mace/sword your enchants should be 1 weapon power and 1 crushing(penetration) If you havent gotten Molag Kena pieces yet (they are not easy) you can replace that with a 4th piece of night mothers until you do. I dont recommend 4pieces of morkuldin because you need to have the 4 pieces and its not as strong as having kena. if you are super avoiding PvE (doubtful) 4 pieces of morkuldin will work since getting Kena takes work on PvE. enchants on jewelry depend on whether its endurance or agility. if its endurance you should have all 3 weapon damage. the set will provide stam regen as well as your mundus stone and champion points. If its Agility i recommend at least 1 stam recovery but that is honestly personal taste.
Mundus Stone This honestly varies depending on your race and crit rating. Im a khajiit so my crit is through the roof so i make sure to use the shadow for increased crit damage. Stamina recovery here would be the best overall stone for every other race.
Champion Point Tips
RED Hardy - reduces magic damage. thats a give in. pump this one up first and foremost Elemental - reduces fire/shock/ice damage. Quick recovery - receive more healing from vigor and rally. yes please *if you have the points for it the 120 point passive in the lady tree is incredibly powerful and should be utilized if possible GREEN Mooncalf - stamina regen. priority Warlord - reduce stamina costs. after mooncalf Tumbling - reduce roll dodge and break free. after mooncalf split points between this and warlord. BLUE Mighty - physical damage. 100 points into this no exceptions Piercing - penetration Precise Strikes - critical damage after mighty split points with piercing.