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“Azote del Diablo”

Author: areloth

“Azote del Diablo”

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
22000 42000 14500

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Fossilize

Dragonknight Skill

Fossilize

Petrify

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Flame Lash

Dragonknight Skill

Flame Lash

Lava Whip

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Restoration Staff

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Deep Breath

Dragonknight Skill

Deep Breath

Inhale

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Dragon Fire Scale

Dragonknight Skill

Dragon Fire Scale

Reflective Scale

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

Head: Lich, divines, magickaShoulder: Lich, infused, magickaChest: Lich, infused, magickaGloves: Lich, divines, magickaBelt: Silk of the Sun, divines, magickaLegs: Silks of the Sun, infused, magickaShoes: Silks of the Sun, divines, magickaSword1: Willpower, sharpend, spelldamage glyphSword2: Silks of the Sun, sharpend, poison glyphhealing stuff: Lich, Poison for stamina cost Ring1: Silks of the Sun, spelldamageRing2: WIllpower, spelldamageAmulet: Willpower, spelldamageMundus: The AppretiateLich:- Magicka Reg- Max Magicka- Magicka Reg- Ultimate Magicka RegWillpower:- Max Magicka- SpelldamageSilks of the Sun:- Max Health- Max Magicka- Spelldamage- 400 Spelldamage on fire abilities

 

General Info

 

This build is able to deal 12k+ Flame lashs. That's why it is named "Azote del Diablo", what means Whip of the devil.You have to play pretty offensive with this build, but it has still a good substain. You will never run out of Magicka with Shrouds of the Lich and the Healing ward keeps you alive a pretty long time.I usually activate flames of oblivion, use entropy on the enemy and activate dragon scales while running. Switch bar, fosolize the enemy, load a heavy attack while still running with my dualwield swords and hit him. Now you get a huge Damage boost for 5 seconds and the enemy gets decreased healing by 30%. Flame lash him once, normally now the flames of oblivion hit him also and you are able to already finish him with a mighty lash if he didnt escape and heal.If he did, immediately put burning talons and burning embers on him and keep hitting him with your flame lashes.When you take too much damage, you can flip on your backbar and activate your healing ward (the entropy makes you wounds bigger because of the 8% bonus life, so your shiled is stronger), press wings if necessary and do a deep breath and reactivate flames of oblivion. The backbar is also pretty offensive. Deep breath and flames of oblivion can deal a lot of damage. And it is necessary to put damage on the aggresor so that he is in need to go defensive again. If you only heal and block, the enemy will spam attack on you until you are out of stamina / ressources. Also its time to hit the enemy with a light attack of your resto stuff while defending yourself, this will not only trigger your ulti regeneration, also the poison will apply, which will increase his costs by 60% for stamina attacks...and nearly all players are on stamina now.As soon as the enemy has no CC immunity anymore, switch back to offensive bar, put DoTs on him and now you might hit shooting star+fossilize combo or just talons and whips.This build is not easy to play...to be honest, is it very hard to learn, one mistake and you might die. But it is really fun and you can hit some insane amounts of damage.I recommend triple buff food and triple pots.

 

 

 

 

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3 Comments

  • Dylan
    Sep 9, 2016

    Never seen this build. Looks pretty solid. But don’t the dk lacks burst and movalbility in pvp? I’ve been playing around with a dunmer dk in pvp and I just can’t figure it out. I’ve been running with clever alchemist and skoria set with seducer swords and willpower jewelry. I can get the burst right but I can’t move at all. Any way to help this??

    Reply
  • Branden Brewer
    Oct 3, 2016

    Points in passive?

    Reply
  • THE8THDIMENSION
    Oct 21, 2016

    What about champion points? Where would those be added?

    Reply

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