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Double Dual Wield Stam NB Crit Build [WIP]

Author: Ladeniche

Class: NIGHTBLADE

Race: Bosmer (Wood Elf)Bosmer (Wood Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
-3 -0 -50

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Killer's Blade

Nightblade Skill

Killer's Blade

Assassin's Blade

 

Dark Cloak

Nightblade Skill

Dark Cloak

Shadow Cloak

 

Surprise Attack

Nightblade Skill

Surprise Attack

Veiled Strike

 

Ambush

Nightblade Skill

Ambush

Teleport Strike

 

Camouflaged Hunter

Fighters Guild Skill

Camouflaged Hunter

Expert Hunter

 

Soul Harvest

Nightblade Skill

Soul Harvest

Death Stroke

 

Bar 2

Weapon 2: Dual Wield

Flying Blade

Dual Wield Skill

Flying Blade

Hidden Blade

 

Reaper's Mark

Nightblade Skill

Reaper's Mark

Mark Target

 

Steel Tornado

Dual Wield Skill

Steel Tornado

Whirlwind

 

Siphoning Attacks

Nightblade Skill

Siphoning Attacks

Siphoning Strikes

 

Camouflaged Hunter

Fighters Guild Skill

Camouflaged Hunter

Expert Hunter

 

Veil of Blades

Nightblade Skill

Veil of Blades

Consuming Darkness

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 7 0

 

Gear and Item Set Info

 

-5 pieces of Hunding's Rage (Stamina, Weapon Critical, and Weapon Damage). -2 pieces Night Mother's Gaze with all 4 Night Mother's Gaze Daggers (Weapon Critical and Weapon Damage). -MUNDUS STONES: The Thief (Increase Critical Strike Chance) or The Shadow (Increase Critical Strike Damage). Both are nice, though I go for Thief, because who doesn't want to Crit on almost every hit? -ARMOR TRAITS: Recommend Reinforced (Increased Armor) for at least 3 or 4 of the pieces and Mundus (Increased Mundus Stone Effects) for the rest as armor trats. I go full Mundus just because I know I have a good Tank and Healer when I play, but if you are going to solo world bosses for leveling or questing then more armor will definitely help you. -ARMOR ENCHANTS: All Stamina increases. Maybe 1 or 2 Health increases if you are like me and want that little Health boost just in case. Plus you already have tons of Stam and more Health is always good. -WEAPON TRAITS AND ENCHANTS: 2 Precise (Increased Weapon and Spell Critical Values) and 2 Sharpened (Increased Armor and Spell Penetration), one for each swap set. My Precise Daggers have Unresistable dmg and my Sharpened Daggers have Reduce Armor enchants. I do this because I'm told enchantments don't stack. Plus Unresistable dmg with Crit is a must have if you like to PvP since there are more and more Crit-resistant builds showing up. -ACCESSORIES: Stamina Increase traits and Stamina Reduction/Regen enchants. Stam Reduc is nice, but if you don't have enough coming back to you then you won't be able to use any. At VR5 I recommend a minimum of 1,000 Stam Regen, which one or two accessories can add up to. OPTIONAL: 2 rings of Kyne's Flight for a little boost in Crit dmg. I do not know if there are rings like these for higher levels as I have only seen them for VR1-VR5. Crossing my fingers for when I level up.

 

General Info

 

SKILLS Bar 1 (Main Damage Skills) -Killer's Blade: Your biggest hitter and only attack to use on weak enemies. Once an enemy falls below 25% health spam this like there's no tomorrow because you will do 300% dmg with every hit and even more with crits! SIDE NOTE: Impale is a decent replacement because of its distance. However, it uses Magicka so it cannot be spammed without allocating points from Stam. It’s great for finishing off enemies with lots of AOE from across the room, but personally I prefer the healing and more dmg. -Dark Cloak: Removes 1 DoT effect (including snares and slows) and makes you invisible. When attacking from stealth you do more dmg, have a chance to stun enemies, and can increase a stun’s duration on an already stunned enemy. You can sneak around unseen to avoid dmg or recover a bit too. SIDE NOTE: I prefer this to Shadowy Cloak as a snare or slow can kill, that and with all the crit bonuses from gear and passives I crit almost every time anyway. -Surprise Attack: Your main, heavy-hitting, Stam-based attack that also reduces armor by 40%. This will stack with the Armor Reduction enchant on the daggers but not with the Reaper's Mark de-buff, though it can be applied more often. -Ambush: Nearly unavoidable attack that teleports you right next to your target and stuns 100% of the time if you use it while in stealth/cloaked. If you're not in stealth then you can only stun monsters. Only stuns some mini-bosses and doesn't work on bosses. SIDE NOTE: Upon excessive use of this skill I have learned that teleporting to some larger targets will either put you really close to them or a few feet away from them. Interestingly enough, this unusual teleport range can actually help you quickly move away from an AOE attack. Neat! -Camouflaged Hunter: Great buff. Always activate when fighting Undead, Daedra, and even Werewolves (if you have the passive). Just having it slotted increases Crit dmg by 10% so it’s worth having on both bars. -ULTIMATE|Soul Harvest: Deals massive dmg to a single enemy, increases your dmg against said enemy by 20%, decreases their incoming healing by 30%, and just having it slotted gives you 10 ultimate for every enemy you kill. Did I mention it only costs 50 ulti? This skill builds fast so use it often. Bar 2 (Range, Recovery, and AOE) -Flying Blade: Ranged attack that slows and grants your attacks 20% additional dmg for 10 seconds. Your go-to for AOE boss attacks when you're too far but want to keep doing dmg. Doesn’t slow bosses. SIDE NOTE: The 20% dmg increase is nice but only lasts 10 seconds so using it primarily for the buff isn't worth it. The skill itself doesn't attack very fast nor do enough dmg to use all the time. -Reaper's Mark: De-buff that reduces Armor and Spell Resist by 40%. This will stack with your Armor Reduction enchant on the daggers, but as I mentioned earlier will not stack with Surprise Attack. Slap this on an add you know you can kill quickly or one that is about to die and you are healed for almost half of your health. Definitely use this on bosses in group dungeons to lay on dmg or adds for extra healing. This skill will not pull you out of stealth or aggro enemies. -Steel Tornado: AOE attack for groups of weak or nearly-dead enemies. This attack is rather weak. Dealing merely half the dmg of Surprise Attack, it costs a third more in Stam, but has a large radius. Passives in Dual-Wield increase DW skill dmg by 20% to enemies under 25% health. So if you think you can get a group below 25% fast enough, this can really clear a room. SIDE NOTE: Sometimes I switch out Dark Cloak from Bar 1 with this when fighting lots of weak adds in-between bosses. ST can build lots of ulti slotted with Soul Harvest. -Siphoning Attacks: Not a popular choice, especially because this is a dmg build. However, because this build uses all Stam attacks, I find this rather helpful if an enemy is sapping my Stam or if the fight goes on longer than expected. With all the Stam this build uses, Shards and potions aren't always enough. SIDE NOTE: If you are confident in your abilities and/or group then Siphoning Attacks can easily be replaced with Grim Focus or one of its morphs for a dmg boost. -Camouflaged Hunter: Oh, I did this already. Scroll up if you haven't read it. -ULTIMATE|Soul Tether OR Veil of Blades: Soul Tether is good for solo and getting health from groups of enemies. Veil of Blades is good for dungeon groups. It snares and dmgs while giving resist buffs and synergy health to allies. PRE-ROTATIONS Crouch to stealth>Reaper’s Mark>Camouflaged Hunter>Siphoning Attacks(Optional)/ Grim Focus>Weapon Power/Crit Potion(Recommended) ROTATIONS Single Target(Add): Ambush>Soul Harvest(if ready)>Dark Cloak>Surprise Attack>Heavy Attack Alternatively: Ambush>Surprise Attack>Dark Cloak>Surprise Attack>Heavy Attack If Target is not below 25% health, use SA mixed with some Light attacks until below 25%. If Target is below 25%, spam KB ‘til dead. Single Target(Boss): Ambush>Soul Harvest (if ready)>Dark Cloak>Surprise Attack>Heavy Attack Use SA mixed with some Light and Heavy attacks until ulti is ready. Re-apply buffs and de-buff if they wore off. Use DC and start rotation over. Multi Target(Add): Ambush>Surprise Attack another enemy>Dark Cloak>Surprise Attack another enemy>Steel Tornadoes>Light Attacks>Steel Tornadoes If you're low on health, attack marked target with SA until below 25% then use KB. If not low on health, just keep spinning. If enemy is between 25-35% health, sometimes I’ll just spam KB because it's cheap to use and will kill them anyway. Be sure to keep RM up, the health will help you survive. If it's a bunch of weak enemies you may get away with just spamming ST. Multi Target(mini-boss): Use second rotation. Only go for one at a time. Use FB to slow while kiting. Lead enemies away from weakest then Ambush weakest. Pray. Multi Target(boss): No, just no. Hope this helps!

 

Champion Point Tips

 

I don't really have enough of these points to say how many to distribute, but I do know that you want anything to do with Stamina. Look for those with Stamina Increase/Regen/Reduc, Medium Armor Increase, Physical and Spell Resist, Snare Resist and Duration Decrease (gods, I hate snares), Physical dmg Increase, Crit Chance/dmg Increase, and Dagger dmg Increase.

 

 

 

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One Comment

  • Rebel900
    Dec 10, 2016

    Thanks man my friend and I are now ganking small groups

    Reply

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