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Druid Caster

Author: Mikael Lokviing

Druid Caster

Class: WARDEN

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
16,000 - 18,000 36,000 - 40,000 10,000

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Deep Fissure

Warden Skill

Deep Fissure

Scorch

 

Screaming Cliff Racer

Warden Skill

Screaming Cliff Racer

Dive

 

Bird of Prey

Warden Skill

Bird of Prey

Falcons Swiftness

 

Fletcher Infection

Warden Skill

Fletcher Infection

Swarm

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Eternal Guardian

Warden Skill

Eternal Guardian

Feral Guardian

 

Bar 2

Weapon 2: Destruction Staff

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Arctic Blast

Warden Skill

Arctic Blast

Impaling Shards

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Blue Betty

Warden Skill

Blue Betty

Betty Netch

 

Eternal Guardian

Warden Skill

Eternal Guardian

Feral Guardian

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

The setup I used to test this is Zaan head and shoulders + Scathing Mage armor and precise/nirnhoned dual swords + Master Architect jewelry and armor with a sharpened Maelstrom lightning staff.

Valkyn Skoria + Julianos + Scathing Mage is an alternate setup I can see working for this if you are not able to get Zaan and Master Architect.

 

 

General Info

 

From what I can see, the playstyle is very similar to that of a magicka templar or magicka dragonknight in terms of how the attacks are put out.

You could use Witchmother's potent brew for the regen at the cost of health and magicka, making you susceptible to being one shot, or go with the Health + Magicka food since Wardens are already adept at sustaining their resources.

 

Champion Point Tips

 

Warrior: 43 Hardy, 43 Elemental Defender, 43 Thick-skinned, 30 Light armor focus, 10 Expert Defender, 30 Spell Shield, 31 Ironclad

Thief: 75 Tenacity, 50 Arcanist, 30 Warlord, 45 Shadow Ward, 40 Tumbling

Mage: 56 Elemental Expert, 30 Spell erosion, 56 Elfborn, 21 Staff Expert, 26 Master-At-Arms, 51 Thaumaturge

 

 

 

Build Rating

Rating: 4.2/5. From 9 votes.
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11 Comments

  • Pete
    Mar 7, 2018

    Interesting.

    What about rotation? Would love to see a video.

    Reply
    • Mikael Lokviing
      Mar 10, 2018

      As soon as I am able i will record a video and post it!
      Since i’m kind of new to magicka dps i’ll only get up to 30k with this setup but i’m sure others with practice can get higher.

      Reply
  • Frank
    Mar 26, 2018

    Still no video?

    Reply
    • Mikael Lokviing
      Mar 26, 2018

      Sorry, not yet. Recording software got messed up and working on fixing it asap

      Reply
    • Mikael Lokviing
      Mar 28, 2018

      Just got the video up, go check it out!

      Reply
  • Alps
    Apr 10, 2018

    This is everything I love playing all rolled up into one build! Thank you so much for making this, I’m new at the game and learning the different ways everything stacks and interacts has been kinda hard and trying to find something that fits into what I think is the most fun to do has been even harder.

    Reply
    • Mikael Lokviing
      Apr 11, 2018

      You are very welcome! I try doing stuff like this for all classes and specs and enjoy seeing people who improve from using my setups. If you have any questions, let me know.

      Reply
  • Hellraiiser
    Apr 15, 2018

    What about Passives taken?

    Reply
    • Mikael Lokviing
      Apr 16, 2018

      When i build my characters, i usually go for the same passives setup.
      All class, all weapon (not including dual wield for magicka builds, only the last two passives are needed for that), all guild (mages guild for magicka, fighters guild for stamina. A few points into the ultimate gain passive from fighters isn’t bad for magicka either), all armor depending on spec (full light with first three passives in heavy), full racial, and if i can max out alchemy for the bonus to the potion timer, i try to do that as much as possible.

      Reply
  • Willie Lee
    Aug 24, 2018

    Can I change the race? I mean I rather use a pre-existing character I have which is a Breton instead of the Altmer or is the race essential to this build?

    Reply
  • Mikael Lokviing
    Aug 28, 2018

    Willie Lee, yes you can change the race of an already existing character. That’s entirely up to you, Bretons have the magicka passives but Altmer give damage bonuses where bretons do not.

    Reply

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