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Dunmer Pyromancer

Author: Mandalore07

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 64 0

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Destructive Clench

Destruction Staff Skill

Destructive Clench

Destructive Touch

 

Molten Whip

Dragonknight Skill

Molten Whip

Lava Whip

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Eye of the Storm

Destruction Staff Skill

Eye of the Storm

Elemental Storm

 

Bar 2

Weapon 2: Restoration Staff

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood

 

Rapid Regeneration

Restoration Staff Skill

Rapid Regeneration

Regeneration

 

Dampen Magic

Light Armor Skill

Dampen Magic

Annulment

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

5xQueen's Elegance

5xStygian/Spinner's Garments

2xMasters inferno and resto staffs

 

General Info

 

Shadow, Apprentice or Mage

 

Champion Point Tips

 

Elfborn: 25

Elemental Expert: 75

Staff Expert: 100

Magician: 100

Arcanist: 100

Bastion:100

Quick Recovery: 100

 

 

 

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3 Comments

  • Edward Dragonheart
    Nov 9, 2016

    What stat spread would you suggest.

    Max magicka or a few in health with the rest magicka.

    Reply
    • Mandalore
      Nov 9, 2016

      The way I play this build relies heavily on heavy attacks for massive range damage and great resource management (25% more from staff expert, 41% more from molten armaments, 20% more from Queen’s Elegance), and the DOTS for crazy close range damage. I like going full magicka for the extra punch, relying on my shields (100 points in bastion) and heals to keep me alive. However you can definitely put some extra health for more survivability. Recently I have changed the build up slightly replacing volatile armor with dampen magic (huge shield, boosted even further with bastion)

      I also substituted infallible mage with Spinner’s Garment’s

      Reply
  • Eddie
    Dec 9, 2016

    Would this build work well with Vampirism?

    Reply

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