Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Dragonknight SkillEngulfing Flames
Dragonknight SkillBurning Embers
Destruction Staff SkillDestructive Clench
Dragonknight SkillMolten Whip
Dragonknight SkillFlames of Oblivion
Destruction Staff SkillEye of the Storm
Weapon 2: Restoration Staff
Dragonknight SkillIgneous Shield
Dragonknight SkillCoagulating Blood
Restoration Staff SkillRapid Regeneration
Light Armor SkillDampen Magic
Dragonknight SkillMolten Armaments
Mages Guild SkillShooting Star
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
2xMasters inferno and resto staffs
Shadow, Apprentice or Mage
Champion Point Tips
Elemental Expert: 75
Staff Expert: 100
Quick Recovery: 100
What stat spread would you suggest.
Max magicka or a few in health with the rest magicka.
The way I play this build relies heavily on heavy attacks for massive range damage and great resource management (25% more from staff expert, 41% more from molten armaments, 20% more from Queen’s Elegance), and the DOTS for crazy close range damage. I like going full magicka for the extra punch, relying on my shields (100 points in bastion) and heals to keep me alive. However you can definitely put some extra health for more survivability. Recently I have changed the build up slightly replacing volatile armor with dampen magic (huge shield, boosted even further with bastion)
I also substituted infallible mage with Spinner’s Garment’s
Would this build work well with Vampirism?
Well, ima try out this build.
Tried out this build and changed a few small things, but otherwise I love this. Used the Queen’s Elegance destruction and resto staves and I have Grothdarr’s set for head and shoulders, both divines, and Atronoch as my mundus. I ended up adding in Hardy, Elemental Defender, and Thick Skinned in my CP along with Tenacity to keep me from running out of magicka and stamina so quickly. Everything just gets burned so quickly with this.