High Resistance Heal Tank PVP
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
23,000 | 33,000 | 9,000 |
Skills
Bar 1
Weapon 1: One Handed And Shield
Templar Skill
Repentance
Templar Skill
Extended Ritual
Support Skill
Siege Shield
Templar Skill
Breath of Life
Templar Skill
Blazing Spear
Templar Skill
Practiced Incantation
Bar 2
Weapon 2: Restoration Staff
Light Armor Skill
Annulment
Support Skill
Efficient Purge
Templar Skill
Channeled Focus
Restoration Staff Skill
Rapid Regeneration
Assault Skill
Proximity Detonation
Templar Skill
Practiced Incantation
Armor Types
Light Armor | Medium Armor | Heavy Armor |
2 | 0 | 5 |
Gear and Item Set Info
Helm : Transmutation : Infused : Light
Shoulder : Transmutation : Infused : Light
Chest : Kags Hope : Infused : Heavy
Belt : Kags Hope : Fortifified Nirn : Heavy
Legs : Kags Hope : Infused : Heavy
Gloves : Kags Hope : Fortified Nirn : Heavy
Boots : Kags Hope : Fortified Nirn : Heavy
W 1 : Front Bar : Sword / Board : Defending Sword / Infused Shield : Transmutation x 2
w 2 : Back Bar : Rest Staff : Will-Power : Defending
Jewelry
Neck : Transmutation : Arcane : Spell Power
Rings : Will-Power x2 : Arcane : Spell-Power
Glyphs on armor
A : All max magicka = Max healing as your reistances will negate the need for more than 23-24k health which you will hit.
B : All Max Magicka apart from the Infused pieces which will be Prismatic Defense = tankier with more Stam and Health.
Weapon Glyphs : N/A. As a PvP Healer you rarely light attack. You will be primarily block animation canceling all of your abilities.
General Info
The general focus behind this build is very simple in that as a PvP Healer YOU WILL BE FOCUSED and with the heavy armor changes you will have enough attention that combining with channels focus, Annulment and 3 pieces of Transmutation you should never run out of magicka.
The 3 pieces of Nirncrux are so that you will be almost garaunteed to negate 50% of any spell directed at you wven if you are stunned and cannot cast your shield or move at all. As a Healer you will be spamming healing abilities (Extended Ritual, Breath of life, Rapid Regeneration) so any damage you do take you should be negating fairly quickly through Self-Healing.
Why only front bar transmutation and only back bar will power? It is difficult to have a 5 piece bonus of transmutation and kags Hope without an overly complicated build. Bearing this in mind, we have bonus wise :
Front bar : 5 Piece Kags, 5 Piece Transmutation, 2 piece Will power : Quick Rez While your HoT's are granting roughly 1200 crit resistance to Allies (important when people are wearing less impen) an the 2 piece will power is granting more max magicka
Back Bar : 5 piece Kags, 3 Piece Transmutation, 3 Piece Will-Power : Quick Rez with 5 Piece kags. 3 Piece Transmutation bonus. The over-achiever on this bar though is the 3 Piece will power bonus which grants extra spell power to aid your rapid regen and proxy dett.
Champion Point Tips
Red tree:
A : split 50/50 resistances for ultra tankyness inherently
B : 75 pounts into block cost reduction (to activate that passive perk which I am blanking on. Trust its good). Then split 50/50 into physical and spell resist. Remember each piece of nirncrux adds 18% more spell AND physical resist so your looking at 54% more of both resistances from those. 3 pieces combines with 5 pieces of heavy and S and B on front bar (then add Channeled Focus bc why not?).
Blue Tree : Max out your healing done then dump the rest into spell criticals (Remember, healing crits on players rock for burst heals).
Green Tree :
A : 50/50 reduced cost / magicka regen. No need for increased healing done or stam regen due to (Duh Your a Healer. Breath of Life and Purifying Ritual. Enough said) and Repentance (Free stam from corpses).
B : Max out Reduce cost and then dump the rest into regen. I personally take this approach as passives boost regen in multiple ways but less things reduce cost.
Why use annulment and 5 heavy. Annulment requires 5 light to use it