High Resistance Heal Tank PVP
Main Role: Healer
Health, Magicka, Stamina
Weapon 1: One Handed And Shield
Templar SkillExtended Ritual
Support SkillSiege Shield
Templar SkillBreath of Life
Templar SkillBlazing Spear
Templar SkillPracticed Incantation
Weapon 2: Restoration Staff
Light Armor SkillAnnulment
Support SkillEfficient Purge
Templar SkillChanneled Focus
Restoration Staff SkillRapid Regeneration
Assault SkillProximity Detonation
Templar SkillPracticed Incantation
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Helm : Transmutation : Infused : Light
Shoulder : Transmutation : Infused : Light
Chest : Kags Hope : Infused : Heavy
Belt : Kags Hope : Fortifified Nirn : Heavy
Legs : Kags Hope : Infused : Heavy
Gloves : Kags Hope : Fortified Nirn : Heavy
Boots : Kags Hope : Fortified Nirn : Heavy
W 1 : Front Bar : Sword / Board : Defending Sword / Infused Shield : Transmutation x 2
w 2 : Back Bar : Rest Staff : Will-Power : Defending
Neck : Transmutation : Arcane : Spell Power
Rings : Will-Power x2 : Arcane : Spell-Power
Glyphs on armor
A : All max magicka = Max healing as your reistances will negate the need for more than 23-24k health which you will hit.
B : All Max Magicka apart from the Infused pieces which will be Prismatic Defense = tankier with more Stam and Health.
Weapon Glyphs : N/A. As a PvP Healer you rarely light attack. You will be primarily block animation canceling all of your abilities.
The general focus behind this build is very simple in that as a PvP Healer YOU WILL BE FOCUSED and with the heavy armor changes you will have enough attention that combining with channels focus, Annulment and 3 pieces of Transmutation you should never run out of magicka.
The 3 pieces of Nirncrux are so that you will be almost garaunteed to negate 50% of any spell directed at you wven if you are stunned and cannot cast your shield or move at all. As a Healer you will be spamming healing abilities (Extended Ritual, Breath of life, Rapid Regeneration) so any damage you do take you should be negating fairly quickly through Self-Healing.
Why only front bar transmutation and only back bar will power? It is difficult to have a 5 piece bonus of transmutation and kags Hope without an overly complicated build. Bearing this in mind, we have bonus wise :
Front bar : 5 Piece Kags, 5 Piece Transmutation, 2 piece Will power : Quick Rez While your HoT's are granting roughly 1200 crit resistance to Allies (important when people are wearing less impen) an the 2 piece will power is granting more max magicka
Back Bar : 5 piece Kags, 3 Piece Transmutation, 3 Piece Will-Power : Quick Rez with 5 Piece kags. 3 Piece Transmutation bonus. The over-achiever on this bar though is the 3 Piece will power bonus which grants extra spell power to aid your rapid regen and proxy dett.
Champion Point Tips
A : split 50/50 resistances for ultra tankyness inherently
B : 75 pounts into block cost reduction (to activate that passive perk which I am blanking on. Trust its good). Then split 50/50 into physical and spell resist. Remember each piece of nirncrux adds 18% more spell AND physical resist so your looking at 54% more of both resistances from those. 3 pieces combines with 5 pieces of heavy and S and B on front bar (then add Channeled Focus bc why not?).
Blue Tree : Max out your healing done then dump the rest into spell criticals (Remember, healing crits on players rock for burst heals).
Green Tree :
A : 50/50 reduced cost / magicka regen. No need for increased healing done or stam regen due to (Duh Your a Healer. Breath of Life and Purifying Ritual. Enough said) and Repentance (Free stam from corpses).
B : Max out Reduce cost and then dump the rest into regen. I personally take this approach as passives boost regen in multiple ways but less things reduce cost.