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Hitman

Author: Mr Illusionz

Class: NIGHTBLADE

Race: Khajiit

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
20,000 10,000 30,000

 

Skills

 

Bar 1

Weapon 1: Two Handed

Killer's Blade

Nightblade Skill

Killer's Blade

Assassin's Blade

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Rally

Two Handed Skill

Rally

Momentum

 

Ambush

Nightblade Skill

Ambush

Teleport Strike

 

Dizzying Swing

Two Handed Skill

Dizzying Swing

Uppercut

 

Incapacitating Strike

Nightblade Skill

Incapacitating Strike

Death Stroke

 

Bar 2

Weapon 2: Bow

Shuffle

Medium Armor Skill

Shuffle

Evasion

 

Shadowy Disguise

Nightblade Skill

Shadowy Disguise

Shadow Cloak

 

Mass Hysteria

Nightblade Skill

Mass Hysteria

Aspect of Terror

 

Lethal Arrow

Bow Skill

Lethal Arrow

Snipe

 

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Ballista

Bow Skill

Ballista

Rapid Fire

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 5 1

 

Gear and Item Set Info

 

Set Apparel: Agility: Greatsword of Agility (Two-Handed)/ Ring of Agility Ravager: Ravaging Necklace & Ravaging Ring Shock Master: Jack, Belt, & Guards Toxic Defiance: Bracers & Boots Hunding’s Rage: Hat (Light), Pauldrons (Heavy), & 2 Daggers (One-Handed)

 

General Info

 

General Info: Form: Normal Stamina Enchant: Hat (Light), Jack (Medium), Guards (Medium), Pauldrons (Heavy), Bracers (Medium), Belt (Medium), & Boots (Medium) Increase Physical Enchant: Necklace, Ring & Band Decrease Health Enchant: Daggers (One-Handed) Mundus Stone: The Thief

 

Champion Point Tips

 

Champion Points: Invest all champion points into the Ritual, the Atronach, Warlord of the Tower, Healthy & Mooncalf of the Lover, Hardy & Elemental Defender of the Lady, & Medium Armor Focus of the Steed.

 

 

 

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10 Comments

  • YoungGUNZ
    Sep 18, 2015

    Can you explain how to distribute skill points into passives as far as medium armor, race, bow passives etc etc. also what’s a good attribute point distribution can’t figure out based on numbers you given. Thank you for your time

    Reply
    • Mr Illusionz
      Sep 19, 2015

      Sure no problem, I would recommend any when allocating attribute points to invest none into magicka. This is because none of the damage scaling based abilities used in the build do not require magicka to scale damage. With health points you have the option of allocating 0-20 skill points into health, this is depending upon the level of which how much survivability you like to have in your build. When doing this, you can also apply health enchants to the head, chest, and legs for a more survivable build. More health equates to more capability to play aggressively and in the open. I would not recommend going below 44 attribute points (With Veteran Rank 16) into stamina. This is needed to maintain the integrity of the stamina-damage based build. I would personally recommend investing all 64 attribute points into stamina in order to acquire the maximum damage output. This allows you to reach the main goal of the build. In terms of passives, I would take priority in all the passives in your equipment used categories (i.e. Bow, Dual Wield, and Medium Armor), as well as all the Assassination and Shadow Class Skill line passives. Because of the Imperial City I would recommend all Fighters Guild passives, all Undaunted passives, the Legerdemain “Improved Hiding” passive, and all Racial passives. All other passive abilities are optional from that point.

      Reply
  • Necromancer
    Sep 22, 2015

    Great build! Totally using this.

    Reply
    • Mr Illusionz
      Sep 23, 2015

      Thank you so much! Have fun!

      Reply
  • FuriousTurtleman
    Oct 3, 2015

    Is this a pvp or pve build and if pve how do you do your rotation?

    Reply
    • Mr Illusionz
      Oct 6, 2015

      This is a PvE build, but I have used it successfully in PvP with some modifications. That would be my Silentpaw build, be sure to check that one out for a PvP adaptation of this build. Sorry for the delay of the respose.

      Reply
  • BALDER420
    Oct 13, 2015

    does it matter to use 2 daggers and why does it matter to use 2 daggers I prefer one handed swords

    Reply
    • Risingstorm12
      Oct 14, 2015

      Swords may have more damage, but Daggers have much higher critical chance rating, which in the long run is much better then Swords.

      Reply
      • BALDER420
        Oct 14, 2015

        the reason I asked is its not just the extra damage but the reach too

        Reply
  • Sharkywford
    Nov 17, 2015

    Why Forward Momentum instead of Rally? I think the extra heals would be more useful.

    Reply

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