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Lewk Skywalker [MagBlade]

Author: Reniner [Vault Bros]

Class: NIGHTBLADE

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
14904 25023 9689

 

Skills

 

Bar 1

Weapon 1: Two Handed

Reaper's Mark

Nightblade Skill

Reaper's Mark

Mark Target

 

Grim Focus

Nightblade Skill

Grim Focus

 

Impale

Nightblade Skill

Impale

Assassin's Blade

 

Concealed Weapon

Nightblade Skill

Concealed Weapon

Veiled Strike

 

Shadowy Disguise

Nightblade Skill

Shadowy Disguise

Shadow Cloak

 

Incapacitating Strike

Nightblade Skill

Incapacitating Strike

Death Stroke

 

Bar 2

Weapon 2: Restoration Staff

Channeled Acceleration

Psijic Order Skill

Channeled Acceleration

Accelerate

 

Mass Hysteria

Nightblade Skill

Mass Hysteria

Aspect of Terror

 

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Siphoning Attacks

Nightblade Skill

Siphoning Attacks

Siphoning Strikes

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Undo

Psijic Order Skill

Undo

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Indepth Build nerd stats

 

ArmorHeavy:

1: Balorgh's Visage in Head equip slot (ArmorHeavy)

ArmorLight:

1: Spinner's Jerkin in Chest equip slot (ArmorLight)

1: Spinner's Gloves in Hands equip slot (ArmorLight)

1: Spinner's Sash in Waist equip slot (ArmorLight)

1: Spinner's Breeches in Legs equip slot (ArmorLight)

1: Spinner's Shoes in Feet equip slot (ArmorLight)

ArmorMedium:

1: Balorgh's Arm Cops in Shoulders equip slot (ArmorMedium)

 

CritDamage:

10%: Hemorrhage 2 passive in Assassination Skills line (Skill.CritDamage)

CritResist:

249: Balorgh's Visage in Head equip slot (Item.CritResist)

249: Balorgh's Arm Cops in Shoulders equip slot (Item.CritResist)

249: Spinner's Jerkin in Chest equip slot (Item.CritResist)

249: Spinner's Gloves in Hands equip slot (Item.CritResist)

249: Spinner's Sash in Waist equip slot (Item.CritResist)

249: Spinner's Breeches in Legs equip slot (Item.CritResist)

249: Spinner's Shoes in Feet equip slot (Item.CritResist)

DamageDone:

5%: Heavy Weapons 2 passive in Two Handed Skills line (Skill.DamageDone)

Enabled:

true: Character State (CP.Enabled)

ExecuteBonus:

25%: Caluurion's Legacy Ring in Ring2 equip slot (Item.ExecuteBonus)

FlameDamageDone:

4%: Elemental Talent 3 passive in High Elf Skills line (Skill.FlameDamageDone)

FlameDamageTaken:

20%: Vampire Stage 3 (Skill.FlameDamageTaken)

 

MagickaCost:

-10%: Evocation 2 passive in Light Armor line (Skill.MagickaCost)

MagickaRegen:

20%: Recovery 3 passive in Light Armor Skills line (Skill.MagickaRegen)

10%: Supernatural Recovery 2 passive in Vampire Skills line (Skill.MagickaRegen)

9%: Spellcharge 3 passive in High Elf Skills line (Skill.MagickaRegen)

15%: Refreshing Shadows 2 passive in Shadow line (Skill.MagickaRegen)

OtherEffects:

(5 items) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 13726 damage and applies a status effect. This effect can occur once every 10 seconds.: Caluurion's Legacy set bonus #5 (OtherEffects)

Increase your Weapon Damage and Spell Damage by 348 for 5 seconds.: Enchantment on Caluurion's Legacy Greatsword in MainHand1 equip slot (OtherEffects)

 

PhysicalResist:

2341: Balorgh's Visage in Head equip slot (Item.PhysicalResist)

1760: Balorgh's Arm Cops in Shoulders equip slot (Item.PhysicalResist)

1348: Spinner's Jerkin in Chest equip slot (Item.PhysicalResist)

674: Spinner's Gloves in Hands equip slot (Item.PhysicalResist)

505: Spinner's Sash in Waist equip slot (Item.PhysicalResist)

1179: Spinner's Breeches in Legs equip slot (Item.PhysicalResist)

1179: Spinner's Shoes in Feet equip slot (Item.PhysicalResist)

362: Resolve 3 passive in Heavy Armor Skills line (Skill.PhysicalResist)

 

SpellCrit:

3.7%: Caluurion's Legacy set bonus #2 (Set.SpellCrit)

3.7%: Caluurion's Legacy set bonus #4 (Set.SpellCrit)

10%: Prodigy 2 passive in Light Armor line (Skill2.SpellCrit)

8%: Pressure Points 2 passive in Assassination line (Skill2.SpellCrit)

SpellDamage:

241: Spell Damage Enchantment on Caluurion's Legacy Necklace in Neck equip slot (Item.SpellDamage)

241: Spell Damage Enchantment on Caluurion's Legacy Ring in Ring1 equip slot (Item.SpellDamage)

160: Spell Damage Enchantment on Caluurion's Legacy Ring in Ring2 equip slot (Item.SpellDamage)

1806: Caluurion's Legacy Greatsword in MainHand1 equip slot (Item.SpellDamage)

124: Balorgh set bonus #1 (Set.SpellDamage)

250: Balorgh set bonus #2 (Set.SpellDamage)

124: Spinner's Garments set bonus #4 (Set.SpellDamage)

125: Caluurion's Legacy set bonus #3 (Set.SpellDamage)

SpellPenetration:

3329: Spinner's Garments set bonus #5 (Set.SpellPenetration)

4884: Concentration 2 passive in Light Armor line (Skill.SpellPenetration)

SpellResist:

2341: Balorgh's Visage in Head equip slot (Item.SpellResist)

1760: Balorgh's Arm Cops in Shoulders equip slot (Item.SpellResist)

1348: Spinner's Jerkin in Chest equip slot (Item.SpellResist)

674: Spinner's Gloves in Hands equip slot (Item.SpellResist)

505: Spinner's Sash in Waist equip slot (Item.SpellResist)

1179: Spinner's Breeches in Legs equip slot (Item.SpellResist)

1179: Spinner's Shoes in Feet equip slot (Item.SpellResist)

1815: Spell Warding 2 passive in Light Armor line (Skill.SpellResist)

362: Resolve 3 passive in Heavy Armor Skills line (Skill.SpellResist)
----------------------------------------------------------------------------------------------

Health Recovery

290

...

Magicka Recovery

1282

...

Stamina Recovery

663

...

Spell Damage

3071

...

Weapon Damage

2180

 

 

General Info

 

I recommend maximizing our damage with infused jewelry on spell damage. Our survivability comes from killing our targets with Marked Target "If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done." and Impale activating our Executioner Passive "When an enemy dies within 2seconds of being damage by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher."

Keep in mind this is a hit and run play style, get your kill, and "Dis-engage" now you dont have to completely run away you can 1vx as long as you "appear" to run.

Potions: Mag return, 20% recovery, spell damage
Food/Drink: Witch mothers [Recovery is to good]
World: Recommending Vamprism but only if you're confident you can run away from or take out Mag Dks

Combo: Buff with siphoning attacks, grim focus, then acceleration. Mark your target, conceal wepon heavy incap should finish almost anyone off with Cal's proc and Balorg buff will carry to assist with execute/ and possibly finishing another player. Keep in mind 1 kill, a heavy, and potion should give your incap back to continue the onslaught! Keep your buffs up!

 

Champion Point Tips

 

THE LORD

20 Bastion
37 Quick Recovery

THE LADY

34 Thick Skinned
43 Hardy
43 Elemental Defender

THE STEED

81 Ironclad
2 Spell Shield

The Atronach

20 Shattering Blows
81 Master-at-Arms

The Apprentice

56 Elemental Expert
40 Spell Erosion
44 Elfborn
19 Blessed

The Shadow

32 Befoul
44 Tumbling

The Lover

15 Mooncalf
75 Arcanist
7 Tenacity

The Tower

21 Sprinter
66 Warlord

 

 

 

Build Rating

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4 Comments

  • Jeffrey Wolf
    Sep 30, 2018

    what a crazy build man! I love it! Can you have another setup in weapon slot 2?

    Reply
  • Christian Sparks
    Oct 28, 2018

    I don’t understand why you are using a 2h and not any of the skills? Wouldnt a fire destro staff give you more damage than a 2h?

    Reply
  • Pete
    Nov 15, 2018

    Shhiiiiiiiiiiiit!!!!

    Reply
  • JOHN P SMITH
    Dec 17, 2018

    Horrible build… 2h yet none of the skills, wth?

    Reply

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