MURKMIRE WONT KILL MAGSORC
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Dual Wield
Sorcerer SkillEndless Fury
Sorcerer SkillRune Cage
Sorcerer SkillCrystal Fragments
Sorcerer SkillHardened Ward
Mages Guild SkillInner Light
Fighters Guild SkillDawnbreaker of Smiting
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5-1-1 chest is heavy, legs are medium. All impen. Chest, head, pants are tri-glyph, rest mag.
1 piece pirate skeleton
1 piece domihaus
5 piece shacklebreaker
5 piece amber plasm
Object of this build was to make a magsorc "viable" in Murkmire. DW isn't everyone's style, but it is really effecive. this is all centered around a curse + endless fury + frags combo (as all sorcs are) so timing is everything. be sure to remember that curse has a second hit 8.5 seconds after the initial hit, so its good to fake a player into thinking you're going for the cc combo after the first proc, but holding out until the second proc.
Champion Point Tips
CP of note:
Light armor focus: 40. high resistences are good for shields
Master at arms: 66. you live and die by the burst.
Spell erosion: 61. penn is going to be big this patch.
Arcanist/mooncalf: 76/43. gives you over 2k mag recovery and 1300 stam recovery
Rest of the CP is normal