Main Role: Tank
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Templar SkillRadiant Ward
Templar SkillRestoring Focus
Templar SkillRitual of Retribution
Templar SkillPower of the Light
Templar SkillRadiant Aura
Assault SkillAggressive Horn
Weapon 2: One Handed And Shield
Undaunted SkillSpiked Bone Shield
One Hand And Shield SkillPierce Armor
One Hand And Shield SkillHeroic Slash
Templar SkillHonor The Dead
Templar SkillRadiant Aura
Templar SkillEmpowering Sweep
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
I use Ebon with Sanctuary for weapons/jewelry and Engine Guardian as a monster set. Ebon is because Ebon. Sanctuary is a good team support set since it's centered on the melee group, and significantly boosts team healing recieved and self-healing, which takes a big load off of your healer. The self-healing boost is very important, which I will explain later. Engine Guardian is for sustain. Normally this set is unreliable, but since you can block with both resources, this isn't the case anymore. You just have to adapt to what it gives you. If it's mag, block with frost, if stam, block with shield, if health, block only lethal attacks.
There are plenty of other good sets to use, but mag-focused ones for weapons/jewelry are preferred, as you generally want to keep higher mag than stam (counter to most tanks). Come Summerset, you can change Robust jewelry to Arcane, so this is less of an issue. For monster sets, other good options are Lord Warden, Bloodspawn, or Scourge Harvester. Swarm Mother is a possible option but in the ability descriptions I'll make it clear why I consider it unnecessary.
Run 5pc heavy, with 1pc medium and 1pc light on your monster set. Put a stamina enchant on the helmet, magicka on the shoulder, and health everywhere else. For armor traits, Infused on pieces other than gloves and belt, Divines, and Sturdy all perform almost identically. Divines improves self-healing, Infused gives more HP, and sturdy reduces block costs. All of these are perfectly fine options. Personally I run 4 infused 3 divines. Reinforced can also be a good option for shield, chest, or greaves if you need the armor.
Weapons are a defending frost staff with the crusher enchant on the frontbar, with an infused 1H with crusher on the backbar. Shield follows the same trait rules as armor, with a stamina enchant. Infused is for high crusher uptime, and the defending is to prevent a loss of armor on the frost bar. Double infused gives no increase in crusher uptime, so it's pointless to have it on both bars.
Attributes: 49 HP, 15 Magicka
Skills Description: Will be finished later, I'm tired and have Carpal Tunnels
Champion Point Tips
I'll have to do the math to create a CP300 setup for this, this will be updated later.