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Radiant Sanctuary

Author: DataRanger

Class: TEMPLAR

Race: Argonian

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
38.8k 22.2k 16.7k

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Radiant Ward

Templar Skill

Radiant Ward

Sun Shield

 

Restoring Focus

Templar Skill

Restoring Focus

Rune Focus

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Power of the Light

Templar Skill

Power of the Light

Backlash

 

Radiant Aura

Templar Skill

Radiant Aura

Restoring Aura

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Spiked Bone Shield

Undaunted Skill

Spiked Bone Shield

Bone Shield

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Honor The Dead

Templar Skill

Honor The Dead

Rushed Ceremony

 

Radiant Aura

Templar Skill

Radiant Aura

Restoring Aura

 

Empowering Sweep

Templar Skill

Empowering Sweep

Radial Sweep

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

Armor Sets: 

I use Ebon with Sanctuary for weapons/jewelry and Engine Guardian as a monster set.  Ebon is because Ebon.  Sanctuary is a good team support set since it's centered on the melee group, and significantly boosts team healing recieved and self-healing, which takes a big load off of your healer.  The self-healing boost is very important, which I will explain later.  Engine Guardian is for sustain.  Normally this set is unreliable, but since you can block with both resources, this isn't the case anymore.  You just have to adapt to what it gives you.  If it's mag, block with frost, if stam, block with shield, if health, block only lethal attacks.

There are plenty of other good sets to use, but mag-focused ones for weapons/jewelry are preferred, as you generally want to keep higher mag than stam (counter to most tanks).  Come Summerset, you can change Robust jewelry to Arcane, so this is less of an issue.  For monster sets, other good options are Lord Warden, Bloodspawn, or Scourge Harvester.  Swarm Mother is a possible option but in the ability descriptions I'll make it clear why I consider it unnecessary.

 

Run 5pc heavy, with 1pc medium and 1pc light on your monster set.  Put a stamina enchant on the helmet, magicka on the shoulder, and health everywhere else.  For armor traits, Infused on pieces other than gloves and belt, Divines, and Sturdy all perform almost identically.  Divines improves self-healing, Infused gives more HP, and sturdy reduces block costs.  All of these are perfectly fine options.  Personally I run 4 infused 3 divines.  Reinforced can also be a good option for shield, chest, or greaves if you need the armor.

Weapons are a defending frost staff with the crusher enchant on the frontbar, with an infused 1H with crusher on the backbar.  Shield follows the same trait rules as armor, with a stamina enchant.  Infused is for high crusher uptime, and the defending is to prevent a loss of armor on the frost bar.  Double infused gives no increase in crusher uptime, so it's pointless to have it on both bars.

 

General Info

 

Attributes: 49 HP, 15 Magicka

Mundus: Ritual

Race: Argonian

 

Skills Description:  Will be finished later, I'm tired and have Carpal Tunnels

 

Champion Point Tips

 

I'll have to do the math to create a CP300 setup for this, this will be updated later.

 

 

 

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