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Simple Healer Templar (Group Dungeons)

Class: TEMPLAR

Race: Altmer (High Elf)

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
20k+ 16k+ 9k+

 

Skills

 

Bar 1

Weapon 1: Restoration Staff

Healing Springs

Restoration Staff Skill

Healing Springs

Grand Healing

 

Rapid Regeneration

Restoration Staff Skill

Rapid Regeneration

Regeneration

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Lights Champion

Restoration Staff Skill

Lights Champion

Panacea

 

Bar 2

Weapon 2: Restoration Staff

Blazing Spear

Templar Skill

Blazing Spear

Spear Shards

 

Reflective Light

Templar Skill

Reflective Light

Sun Fire

 

Repentance

Templar Skill

Repentance

Restoring Aura

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Solar Disturbance

Templar Skill

Solar Disturbance

Nova

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

This build is mainly for Group Dungeons, not so much Trials or Arenas, so most gear is ok.

5 x Seducer

3 x Warlock Jewelry

2 x Torugs Pact

Restoration Staff Torugs

The focus of gear is Magicka sustainability. For higher content Spell Damage might be needed more than just sustain.

 

General Info

 

Make sure you use food that increases at least Health and Magicka before doing a Dungeon if needed. You can use potions when needed in combat to boost Magicka. Make sure you roll dodge where needed and block any big attacks.

Blazing Spear is good to help the tank with Stamina.

Rapid Regen is good to use before and during the battle to help sustain Health.

Breath of Life is expensive but heals in a burst mainly for a single target.

Inner Light helps Magicka and Spell Crit.

Reflective Light helps damage a bit and also Spell Crit. This can be switched for another ability if needed.

Ritual of Retribution should be always on the ground as with the Templar passive your healing is increased by 25% when standing in the circle!

 

Champion Point Tips

 

Aim for anything which reduces Magcka costs, increases Spell Crit and increases healing done.

 

 

 

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