Summerset magsorc final
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Destruction Staff SkillForce Pulse
Sorcerer SkillHaunting Curse
Sorcerer SkillCrystal Fragments
Sorcerer SkillRune Cage
Sorcerer SkillEndless Fury
Mages Guild SkillIce Comet
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Head: Slimecraw/Infernal Guardian (medium, infused)
Shoulder: matching monster piece (light, infused)
5 shacklebreaker (chest heavy, rest light, all divines/infused)
3 lich, (all arcane, spell damage)
Willpower fire staff (infused, shock damage)
Lich resto staff (infused, weapon damage)
1) Non-burst pressure: constant uptime on curse, force pulse, and immediately use frags proc to maintain high pressure and set for burst.
2) burst combo (no ult): light attack - curse - light attack - endless fury - rune cage - frags proc - force pulse - light attack - endless fury. **** important note: if no frags proc going into this burst, plan on switching the force pulse and frag after the rune cage giving you one last shot at getting proc. ****
3) Ultimate combo: light attack - curse - swap - degeneration - swap - ice comet - endless fury - rune cage - frags proc - force pulse - light attack - endless fury. ***sometimes rune cage is buggy and takes a second with the animation, if you find too much trouble with this, switch to casting rune cage after a slight pause after comet, so they can't break free before comet drops.***
1) shields and LoS: since we run all divines, we have to be extremely diligent about keeping shields up in combat. If you aren't comfortable with that, switch head, chest, legs, and shoulder to impen to get a little more cushion. I like that high risk, so all divines means close attention to shield stacking. (Why empowering not hardened? I'm testing this out. I find with a 9k (in cyro) empowing, 8k harness, and 7.8k base healing, I don't need he extra shield from hardened. Also, this is a small group utility build, so minor intellect will be a nice gift to the 2-4 buddies you're with.) always prioritize one shield then streak LoS. Better safe then streak and die.
Your overload bar is for quick recovery (dark conv and deep thoughts) I like both because D.C. Has that quick burst heal and mag. Deep thoughts is great after a LoS or in a corner of a BG to get valuable stam back, because a spec without stam is as dead as a NB without Stam.
Always place your dawdric mines around a LoS before a deep thoughts for protection and warning, and always place mines inside doors before they break to help slow down the siege.
Champion Point Tips
Nothing very special here: stack points in all single target and shield stacking and direct damage (NOTHING IN THAUMATUGRE) (also FUC* spelling that word)
I ended up putting 40ish into Stan recovery (molncalf) for 10% increased recov. It's not much, but this ultimately gives you around 1k stam recovery which is a noticeable difference. If you don't need that recovery, move those points into increased break free reduction and roll dodge. (Yes, even on a mag sorc you have to roll dodge when those zergs chase after you so dumping 28 minimum for a 12% descrease coat is worth it.)