Summerset MagWarden PVP
Class: WARDEN
Race: Argonian
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: Destruction Staff
Destruction Staff Skill
Force Pulse
Warden Skill
Screaming Cliff Racer
Warden Skill
Deep Fissure
Warden Skill
Shimmering Shield
Mages Guild Skill
Inner Light
Soul Magic Skill
Soul Assault
Bar 2
Weapon 2: One Handed And Shield
Warden Skill
Ice Fortress
Warden Skill
Living Trellis
Warden Skill
Bird of Prey
Light Armor Skill
Harness Magicka
Warden Skill
Blue Betty
Warden Skill
Healing Thicket
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
*All gear divines and max mag*
1 domihaus (shoulder light)
5 Amberplasm (as many non-jewlery as you can get)
5 Twice-Born Star (Heavy Chest, Medium Pants)
1 Fire Staff Perfected Asylum (nirn + frost glyph)
trash 2 piece S&B that has regen (seducer/lich/etc) => (sword powered, shield infused +max mag to even out bar swap magicka)
General Info
1) Twice-born star? YES thats right, its back. You wont be hurting on the crit resist because some help in CP and constant shields. As long as you can justify all divines, TBS is actually not a terrible set when played correctly. ust know you will have to react REALLY fast on defense.
2) Yes, we lost the CC from our deep fissure. Nerf StamWardens apparently was seen as CRIPPLE magwardens and leave stam alone... But with a fissure + bird + soul assault that will still melt most players pretty quick, especially now that our fissure will include major breach.
3) You can resto the back bar if you want, its a lost space because the absolute necessity of the asylum staff. The reaason i run S&B is for the few times i need to block and to get that infused shield to even out front/back bar max stats
4) Go with mage/apprentice as mundus stones and add penn in CP. Youll want the extra mag for the shield size as it has been moved to the back bar
5) If things look like shit without a CC, swap flame reach for inner light on the front. it will only drop your max mag a bit, and add the needed utility of a CC.
*** Full gold should have near the following stats: 42k mag, 24k health, 13k stam. 2k mag recovery, 12k stam recovery. fully buffed (w/ weapon and in cyrodiil) 4k spell damag.
Champion Point Tips
Red: 51 bastion, 43 quick recovery, 32 hardy, 32 ele defender, 28 ironclad, 54 resistant.
Blue: 20 shattering blows, 51 MAA, 39 staff expert, 56 ele expert, 11 spell erosion, 20 elfborn, 43 blessed.
Green: 2 shadow ward, 28 tumbling, 75 arcanist, 39 sprinter, 56 siphoner, 40 warlord.