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Templar Magic DPS/Heal

Author: Honogurai

Class: TEMPLAR

Race: ImperialImperial

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
5 40 0

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Toppling Charge

Templar Skill

Toppling Charge

Focused Charge

 

Puncturing Sweep

Templar Skill

Puncturing Sweep

Puncturing Strikes

 

Vampire's Bane

Templar Skill

Vampire's Bane

Sun Fire

 

Baleful Mist

Vampire Skill

Baleful Mist

Mist Form

 

Radiant Oppression

Templar Skill

Radiant Oppression

Radiant Destruction

 

Devouring Swarm

Vampire Skill

Devouring Swarm

Bat Swarm

 

Bar 2

Weapon 2: Restoration Staff

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Blazing Spear

Templar Skill

Blazing Spear

Spear Shards

 

Channeled Focus

Templar Skill

Channeled Focus

Rune Focus

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Ice Comet

Mages Guild Skill

Ice Comet

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
2 0 5

 

Gear and Item Set Info

 

5 x Warlock Set

5 x Seducer

2 x Torugs Pact

 

 

 

General Info

 

I’m trying to create a mix between Spell Damage/Crit DPS and healing.

Bar one is up close and personal. Using Toppling Charge for a gap closer, Puncturing Strike for damage and Blazing Shield for damage reduction. Rune Focus is for Mana Regen and the extra armor. Bar two is for healing and keeping distance. You can begin with Vampire’s Bane to raise the crit (or replace with Dark Flare to raise the Spell Damage). And end with Radiant Oppression.

 

 

 

 

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