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Umbra

Class: NIGHTBLADE

Race: Altmer (High Elf)Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
- 64 -

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Lotus Fan

Nightblade Skill

Lotus Fan

Teleport Strike

 

Magelight

Mages Guild Skill

Magelight

 

Shadowy Disguise

Nightblade Skill

Shadowy Disguise

Shadow Cloak

 

Concealed Weapon

Nightblade Skill

Concealed Weapon

Veiled Strike

 

Sap Essence

Nightblade Skill

Sap Essence

Drain Power

 

Soul Tether

Nightblade Skill

Soul Tether

Soul Shred

 

Bar 2

Weapon 2: Restoration Staff

Shadow Image

Nightblade Skill

Shadow Image

Summon Shade

 

Merciless Resolve

Nightblade Skill

Merciless Resolve

Grim Focus

 

Proximity Detonation

Assault Skill

Proximity Detonation

Magicka Detonation

 

Mass Hysteria

Nightblade Skill

Mass Hysteria

Aspect of Terror

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Soul Harvest

Nightblade Skill

Soul Harvest

Death Stroke

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

PVE:

5 Twice-Born Star (on body with thief and shadow Mundy's stones)

5 Julianos (2 on body and weapons)

3 Willpower (necklace and rings)

 

PVP

5 Clever Alchemist (4 on body and restoration staff)

5 Julianos (3 on body and duel swords)

3 Willpower (necklace and rings)

 

 

General Info

 

For PVE this would be a high crit chance, high crit damage build due to passives and two Mundy's stones.

For PVP you would drink a potion on resto bar for extra spell damage due to clever alchemist set, then switch to duel swords for dos as Julianos will give you even more spell damage.

You could also use Vicous Death set instead of Julianos for massive AOE along but with Proximity Detonation.

 

Champion Point Tips

 

Green Tree:

1. Increase magicka regeneration

2. Reduce magicka cost

3. Reduce cost of dodge rolls and breaking free

 

Blue tree:

1. Increase magic and elemental damage

2. Increase damage done by crits

 

Red Tree:

1. Reduce incoming magic and elemental damage

2. Reduce incoming physical damage

3. Increase healing recieved

 

Number of points into these passives will vary for race and whether you are a vampire or werewolf so I've highlighted the important ones instead of number of points invested into them.

 

 

 

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