Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
|20 points||22 points||22 points|
Weapon 1: Dual Wield
Dragonknight SkillFlame Lash
Dual Wield SkillRending Slashes
Dragonknight SkillVenomous Claw
Dragonknight SkillBurning Talons
Dragonknight SkillFlames of Oblivion
Dual Wield SkillRend
Weapon 2: Destruction Staff
Mages Guild SkillDegeneration
Destruction Staff SkillDestructive Clench
Dragonknight SkillVolatile Armor
Dragonknight SkillIgneous Weapons
Dragonknight SkillGreen Dragon Blood
Dragonknight SkillCorrosive Armor
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 Piece - Way of the Air (Added stamina and damage. Use roll dodge wisely.)
5 Piece - Assassin's Guile (Your blades will have alchemical poison applied.)
2 Piece - Valkyn Skoria
This build is for the new Upcoming Racial Balance Changes for Update 21
"Dark Elves are a sophisticated race that can thrive in the harshest conditions. Intelligent and quick, they are well versed in blade or magic, giving them a keen advantage in juggling between the two. By giving them a balanced bonus of Weapon and Spell Damage, as well as Magicka and Stamina, their natural cunning and versatility will be demonstrated as they can fulfil any role."
I've been wanting to create a hybrid build for the longest time. Now with the new update coming, this is my first iteration of making one. We'll see how it goes!
Champion Point Tips
I would balance out the CP evenly in applicable fields.
As this is a DOT build focus will be on Thaumaturge, Piercing and Spell Erosion.