Counter Batnado
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
-25000 | -10000 | -30000 |
Skills
Bar 1
Weapon 1: Two Handed

Templar Skill
Biting Jabs

Two Handed Skill
Forward Momentum

Two Handed Skill
Wrecking Blow

Two Handed Skill
Stampede

Templar Skill
Repentance

Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Bow

Assault Skill
Resolving Vigor

Bow Skill
Focused Aim

Fighters Guild Skill
Camouflaged Hunter

Fighters Guild Skill
Turn Undead

Templar Skill
Ritual of Retribution

Fighters Guild Skill
Dawnbreaker of Smiting
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 2 |
Gear and Item Set Info
5 Hundings rage with weapon 2 of armor pieces heavy nirnhoned
3 Shield breaker
Jewelry endurance
That's what I'm stuck with, so do whatever you want. Recommend 5 Hundings Rage though.
General Info
You've gotten killed by some sort of bat swarm morph zerg ball before in pvp, with sap essence/steel tornado/proximity detonation whatever. I personally play solo, but this is how I kill at least 2-3 players inside of the spitball including vamp emperor. It's also funny to watch the bat veil turn around, and notice people just spam dancing around with steel tornado. Immovable potions are extremely useful if you have.
Champion Point Tips
Reduced stam ability cost for sure because turn undead costs a ton, handful into tumbling. Invest as many as possible into thaumaturge and a handful into physical damage. Split half warrior points into hardy and half into elemental defender. 30 into quick recovery is most important in my opinion for every player, pve or pvp.
My bad, 2nd bar swap out Repentance with Turn Undead. I’m an idiot.
Good build but if I were you I will change Ultimate abilities and on 1st bar put Dawnbreaker and on 2nd Shooting Star, because of range…
Wow just looked at the bow passives, thanks bud.