Mag Warden pvp
Class: WARDEN
Race: Argonian
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
26k | 37k | 15k |
Skills
Bar 1
Weapon 1: Destruction Staff
Psijic Order Skill
Elemental Weapon
Warden Skill
Fletcher Infection
Warden Skill
Deep Fissure
Destruction Staff Skill
Destructive Reach
Warden Skill
Bird of Prey
Warden Skill
Permafrost
Bar 2
Weapon 2: Restoration Staff
Warden Skill
Ice Fortress
Warden Skill
Living Trellis
Warden Skill
Lotus Blossom
Restoration Staff Skill
Blessing of Restoration
Warden Skill
Blue Betty
Warden Skill
Healing Thicket
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Monster options: Valkyn (dam/group/BG) Pirate Skele (open world/solo) or Shadowrend (dueling)
5 piece Bright-Throats
5 piece Amberplasm
All body Impen/max mag except head/chest/pants tri-glyphed
Flame staff sharpened/infused oblivion
Resto staff powered/defending weapon dam
General Info
This build is focused on absurd passive heals, and has 2 burst heals in blessing of resto and living trellis. doing a blessing of resto (animation cancel) into living trellis should non-crit give you a 9-10k heal, or crit to near 17k. on top living trellis and lotus give you great passice heals on hit and light attack.
Burst combo is deep fissure, flame reach, ele weapon, light attack. the fissue and ele weaponed light attack should hit simultaneously for huge burst. Whenusing ulti, same burst should apply but drop flame reach for ele spam because your ulti should cc and snare enough to land fissure.
As a primarily solo pvper, i would recommend using pirate skele. all the healing buffs argonians and wardens get makes the minor defile negligable and you have ebough burst as is to not necessarily need valkyn to kill.
Champion Point Tips
only special cc is 43 each in healing done and recieved. with no shields, you rely on HoTs and burst heals and pots. everything else is standard.