Nightblade PvP Bow-Poision build
Class: NIGHTBLADE
Race: Bosmer (Wood Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 0 | 64 |
Skills
Bar 1
Weapon 1: Bow
Bow Skill
Lethal Arrow
Bow Skill
Poison Injection
Bow Skill
Acid Spray
Nightblade Skill
Shadowy Disguise
Bow Skill
Draining Shot
Bow Skill
Toxic Barrage
Bar 2
Weapon 2: Two Handed
Assault Skill
Resolving Vigor
Nightblade Skill
Relentless Focus
Two Handed Skill
Rally
Nightblade Skill
Shadow Image
Medium Armor Skill
Shuffle
Support Skill
Reviving Barrier
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 6 | 1 |
Gear and Item Set Info
1 piece Kra'gh set:
(1 items) Adds 1935 Physical Penetration
5 pieces Marksman's Crest:
(2 Items) Adds 129 Stamina Recovery
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Weapon Damage
(5 Items) Reduce the Stamina cost of abilities by 5% and increase the damage of your bow abilities against players by 8%.
5 pieces Morag Tong:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.
General Info
Mundus Stone:
The Shadow (Increased Critical Strike Damage)
The Warrior (Increased Weapon Damage)
Buff-Food:
Longfin Pasty with Melon Sauce (Max Health+Max Stam+Max Magica)
Potion:
Immovable Potion (Speedbuff, Stamina, CC immunity)
Poision:
Damage health posion lX
Champion Point Tips
Standard PvP Champion Points like:
Hardy, Elemental Defender, Thick Skinned.
Warlord, Mooncalf, Tumbling.
Might, Piercing, Precise Strikes.
Which pieces do you use for morang tong? and which for marksman?
also. can morang tong or marksman armor be crafted?
I have Jewelery, belt and boots Morag Tong.
And jou can get Marksman / Morag Tong erom Cyrodiil / Build Vendor.
What about passive skills ? idk what i must take .
There is very little detail on the passives ect, this build would be great if it was compelted,
With draining shot instead of magnum the lack of cc breaks this build imo. Picking the safety net of the healing and snare has no place versus a complete knockdown you can push them away entirely, cc for team kills, escape, drop em off ledges and so much more. The amount of kills I’ve gotten by baiting the in melee range and magnum shooting them off the ledge is too high