Non-meta Magsorc PVP
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Sorcerer SkillMages Wrath
Sorcerer SkillHaunting Curse
Sorcerer SkillCrystal Fragments
Destruction Staff SkillDestructive Reach
Mages Guild SkillInner Light
Soul Magic SkillSoul Assault
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
2 piece Engine Guardian (divines + max mag)
5 piece shackle (divines + max mag)
3 piece willpower (arcane + spell damage)
1 masters fire staff (infused + shock damage)
1 any resto staff (nirn + spell damage)
Trying a non meta build here. Love engine guardian because of the constant application of shields, buffs, and combo setting (sorc gameplay is very fast) you'll have engine procing often.
WHY ENGINE GUARDIAN? => 1. The "pet" serves as a target hindrance (console this is nice as loads of people don't "tab"-target on console) 2. Great sustain boost. 3. MOST IMPORTANT this makes your playstyle far more unpredictable than a meta sorc rotation. Mag proc = big offensive push, stam proc = roll dodge, overload bar and dark conversion for mag recovery, sprint around fo LoS, etc. health proc = suddenly play with one shield, and boost offensive push with a shortened defensive rotation.
is this the single best build? Definitely not. If you want meta, go 5 piece shackle, 5 piece lich (or war maiden if you're an argonian), 1 piece domihaus.
WHY SOUL ASSAULT? => honestly meteor is probably better here. Personally, i dont liek to have too big a difference in max mag between front and back bar. I like waitng for their cc immunity to be off cool down, then prepping with a curse, mages wrath (execute) destructive reach (with block cancel) then soul assault. With the block cancel done right, youll be able to have a solid 1-1.5 seconds of soul assault then the curse tic + hopefully mages wrath proc... thats a lot of damage. Also, with it being such a low-cost ulti you can use this combo a lot. Puts you on cc immunity (but doesnt trigger a cool down) AND keeps pesky NBs from going into stealth.
OVERLOAD BAR: retreating maneuvers, dark conversion, mines, hardened ward, streak
Champion Point Tips
CP is highly personal. I only strongly suggest having 64 into arcanist, and then as much as you can in master-at-arms and ele expert for offense. For defense 51 (minimum) into bastion to get those beefy shields.