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Blinker

Author: WhipSmartMcoyy

Class: NIGHTBLADE

Race: KhajiitKhajiit

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
11,000-16,000 -Max 11,000-16,000

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Dark Cloak

Nightblade Skill

Dark Cloak

Shadow Cloak

 

Double Take

Nightblade Skill

Double Take

Blur

 

Concealed Weapon

Nightblade Skill

Concealed Weapon

Veiled Strike

 

Destructive Reach

Destruction Staff Skill

Destructive Reach

Destructive Touch

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Restoration Staff

Mass Hysteria

Nightblade Skill

Mass Hysteria

Aspect of Terror

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Mutagen

Restoration Staff Skill

Mutagen

Regeneration

 

Impale

Nightblade Skill

Impale

Assassin's Blade

 

Efficient Purge

Support Skill

Efficient Purge

Purge

 

Soul Tether

Nightblade Skill

Soul Tether

Soul Shred

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

5 piece Martial Knowledge 3 piece soul shine Flame staff with Sharpened. All jewelry magic recovery. All gear extra magic. Use as much pieces with Divines as possible Thief stone. All attributes in magic.

 

General Info

 

The whole point of this build is to get in and out of battle safely. If you're a vampire, double take is going to be very useful. Concealed weapon, with dark stalker, stacks with double take. So you'll be moving faster than a lot of mounts in sneak. You can also spam dark cloak and double take simultaneously. Keep your distance, and make sure you keep structured entropy going. With the right passives it allows your next attack to have 20% power increase. Reveal with entropy, then use flame reach. It'll receive a 20% boost so the DoT is stronger too. After hitting, drop another entropy and stealth. Or skip the entropy and stealth. While in stealth, charge a heavy attack. This allows the DoT to run its course before your next attack. After hitting with heavy, cloak again, entropy, flame reach. If they're reflecting projectiles or avoiding the knock back, move in with concealed weapon. Pay attention to double take as well as it will save your life. While in stealth you can activate double take, switch weapons, and activate mutagen. The healing is absolutely necessary for this build. Why mutagen? Because on top of the HoT, if you drop below 20% health it'll cancel the effect to burst heal. If your health does drop that low, healing ward is your first choice, but use mutagen immediately after. If they're putting on pressure or you're surrounded, mass hysteria, switch weapons, double take and dark cloak to escape. This build has healing but it's not going to withstand a Zurg. Evasion before healing. It works pretty well against all other classes. It's two biggest weaknesses are physical damage, which isn't too bad considering you're constantly appearing and disappearing, and other night blades. It's easy to avoid them if you stay behind them so physical damage is manageable. Especially with knock back. Night blades are a serious pain because of piercing mark. If you can't go stealth, the build doesn't perform half as well. That's what efficient purge is for. Templars are annoying with biting jabs but if you stay your distance and stay behind them, it's manageable.

 

Champion Point Tips

 

Magician and Arcanist are the two big ones. Once your comfortable, you want healthy. Not tumbler because if you're playing this build right, you'll rarely be hit and hardly need stamina. Spell erosion, thaumaturge, elemental damage, and elf born are your Mage points. Light armor focus, hardy, and elemental defender That's what I use. These are really personal preference.

 

 

 

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