finish him! PVP
Main Role: Damage
Health, Magicka, Stamina
|16000 - 21000 (battle spirit yes or no )||14000 - 16000||32000 - 36000|
Weapon 1: Dual Wield
Nightblade SkillShadow Cloak
Assault SkillResolving Vigor
Nightblade SkillSurprise Attack
Nightblade SkillKiller's Blade
Fighters Guild SkillDawnbreaker of Smiting
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
2 piece velidreth / molag kena / selene (depends yr playstyle , all 3 sets deliver), 3 stat glyph on head & inf, stamina shoulder, imp
5 piece spriggan : 2 rings :weapon dmg , necklace: stam rec, 2 body pieces: imp, stamina (massive penetration)
5 piece night silence : 2 sharpened maces ; oblivion dmg , 3 body pieces: imp, stamina (crafted set 2 traits ; easy as f*ck to get , the 5 piece bonus is no movenment speed penalty while sneaking, that with major expidition from the potion = high mobility in stealth)
Tri stat food : jugged rabbit sh*t
Potion : stamina rec, majo expidition, major brutality
So like i said above we use a potion for stamina rec, major expidition and brutality so the potion is important!
the rotation depends on the situation but u always start with bow bar, buff up , then the potion, switch to dual wield bar and now u can move fast in stealth, when u spot a target, cloak, ambush, suprise, ultimate or surprise again or few light attacks, at the meantime velidreth will probably proc (20% chance so 1/5 ) and finish with killers blade OR from stealth lethal arrow , cloak, ambush, ....
The bow is also a backup for when ur in trouble : escape with cloak and attack with the bow from a distance untill u recovered resources
strenghts : allot of penetration & direct damage, good mobility in stealth, fast and hard hitting but u need to think before u act for example finish of targets that already took damage u can 1shot them. play dirty; ur a sneaky f*ck ,watch out for CC's
Champion Point Tips
as u like, i also use this 1 for battlegrounds and that is no CP .
i put them into more dmg , penetration, stamina rec and reductions, and resistance to physical and elemental dmg