Mag Warden pvp
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Psijic Order SkillElemental Weapon
Warden SkillFletcher Infection
Warden SkillDeep Fissure
Destruction Staff SkillDestructive Reach
Warden SkillBird of Prey
Weapon 2: Restoration Staff
Warden SkillIce Fortress
Warden SkillLiving Trellis
Warden SkillLotus Blossom
Restoration Staff SkillBlessing of Restoration
Warden SkillBlue Betty
Warden SkillHealing Thicket
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Monster options: Valkyn (dam/group/BG) Pirate Skele (open world/solo) or Shadowrend (dueling)
5 piece Bright-Throats
5 piece Amberplasm
All body Impen/max mag except head/chest/pants tri-glyphed
Flame staff sharpened/infused oblivion
Resto staff powered/defending weapon dam
This build is focused on absurd passive heals, and has 2 burst heals in blessing of resto and living trellis. doing a blessing of resto (animation cancel) into living trellis should non-crit give you a 9-10k heal, or crit to near 17k. on top living trellis and lotus give you great passice heals on hit and light attack.
Burst combo is deep fissure, flame reach, ele weapon, light attack. the fissue and ele weaponed light attack should hit simultaneously for huge burst. Whenusing ulti, same burst should apply but drop flame reach for ele spam because your ulti should cc and snare enough to land fissure.
As a primarily solo pvper, i would recommend using pirate skele. all the healing buffs argonians and wardens get makes the minor defile negligable and you have ebough burst as is to not necessarily need valkyn to kill.
Champion Point Tips
only special cc is 43 each in healing done and recieved. with no shields, you rely on HoTs and burst heals and pots. everything else is standard.