Magden Healer – nbBowseR
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
Weapon 1: Restoration Staff
Warden SkillBudding Seeds
Restoration Staff SkillHealing Springs
Warden SkillEnchanted Growth
Warden SkillLiving Trellis
Warden SkillLotus Blossom
Warden SkillHealing Thicket
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 Combat Physician (all armor except shoulder & head)
4 Alteration Mastery (jewelry+staff)
2 Troll King (shoulder & head only)
i personnally like to run 3 health glyphs (head, chest, belt) 4 magicka (legs, boots, shoulders, arms)
jewelry = 2 mag regen, 1 reduce cost
front staff = powered + absorb magicka glyph
back staff = defending + absorb magicka glyph
all gear divine
another option is to go with 5 twice born star instead of combat physician with atronach and ritual mundus stones. (15% healing increase)
Front bar heals while back bar buffs... try to keep the buffs up at all times and recast AOE's when they expire. blue betty and expansive frost cloak will help if you keep them in you're rotation for longer fights. full heavy attack offer a decent heal if you take the good passives while giving back magicka... i usually use 2 after casting my ulti and never have a problem keeping my magicka going. the ulti comes in quick enough.
shimmering shield to protect yourself(or harness magicka, light armor) and healing ward for lowest health ally. cleanse is a must, maybe not for everything, but must have it available. and reviving barrier offers a great defense. resto ulti could be a good second choice as it's AOE mechanic is not the same. better for moving around.
Champion Point Tips
mostly in the lover, arcanist. get at least 19 points in tenacity and healthy for a 5% boost
11 points in tower for warlord...
22 points in shadow, 11 for shadow ward , also 11 for tumbling
mostly in apprentice, i think 64 in blessed is the max i would put... gain is pretty shitty after that. 40 in elfborn gets you a good gain per point as well. after that i started throwing points in staff expert... the harder that heavy attack hits... the harder it heals and regens so still not a loss, plus theres a good gain on it.
Mostly in steed.....go get yourself 19 points in the lord's quick recovery first... then go with 11 in ironclad. try to divide between spell shield and light armor the rest of the points, keeping 17 if you can for resistant.
These are guidelines which you can reach at around CP 350, adjust to your liking the rest of the points to better suit your play style.