Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
|16617 (Without Food) 32229 (With Bi-stat)||26720 (Without Food) 22336 (With Bi-stat)||9599|
Weapon 1: Restoration Staff
Templar SkillRitual of Rebirth
Templar SkillBreath of Life
Templar SkillLuminous Shards
Templar SkillRadiant Ward
Templar SkillPracticed Incantation
Weapon 2: Restoration Staff
Restoration Staff SkillHealing Springs
Restoration Staff SkillMutagen
Templar SkillDark Flare
Templar SkillChanneled Focus
Templar SkillRitual of Retribution
Restoration Staff SkillLights Champion
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Lich - 5 pcs
Seducer- 5 pcs
Valkyn Skoria Shoulder (Can be replaced with other things, such as Troll King or something with max magicka.)
Trials sets will obviously be better, but this works until then.
My Attributes are:
This build is designed to purely heal with loads of survivability. I personally have Dark Flare on my back/HOT bar if the dungeon is easy enough and I don't need to focus 100% on heals. I will replace one or two others with other DPS abilities back there if need be because I can heal effectively with just the front bar. If I find I need more heals or wards, I will replace it with Healing Ward or Blessing of Protection.
With my Channeled Focus down, my resistances are spelll: 22018 Phyiscal: 17110. Without it, they are 16738 for spell and 11830 for physical. My champion points are only at 516 right now, so I imagine those will go up as I get closer to the current cap of 600.
I personally sacrificed a larger magicka pool for more health with my enchantments and shoulder because it helps me take bigger hits and stay alive. Plus, with an unbuffed 2188 magic recovery and the Lich set, I find the only time I ever need any sort of heavy attack to regain magicka is when I am fighting a boss that saps that resource. I suppose some of the health glyphs could be exchanged for magicka glyphs should you decide you want/need more magicka.
I rarely use potions and spam Ritual of Rebirth like it's going out of style. I try to be more preventative in my healing style than reactive, preferring to overheal than underheal if the game derps and lags or my bar refuses to swap etc. The point of this build is to focus healing with a splash of damage thrown in if you need to. When I do use potions, I prefer Health+Mag+Spell Crit. For this build, I tend to use bi-stat food. The solitude millet soup-looking one is my preference.
I personally try to ensure my group has as much stamina as they need by using repentence any time I see three+ bodies on the ground and by cycling shards into my routine.
A final note, all of my gear, save two peices is purple. The other two are gold. I find I heal with no problems, even on a fight that requires a more constant use of the ranged Breath of Life and Healing Springs than my preferred Ritual of Rebirth. I rarely go down below half magicka, and if I do, it doesn't last long with Lich and my recovery. I'm not saying to keep the gear purple instead of gold, I'm just saying I haven't done it yet and I heal just fine.
Champion Point Tips
Blue- I personally have Blessed maxed. I have a good amount in Elfborn and some in Elemental Expert. I also have a few in Thaumaturge for my Ritual of Retribution's ticks.
Green- 70 in Arcanist and 5 in healthy (Gotta have that master gatherer!). I'm currently dumping the rest into Magician. Once that's maxed, I'll put more into healthy and arcanist.
Red- I am all over the place here. I have about 60 in bastion some in quick recovery, 20ish in Ironclad, just a couple in resistant and about 20 in spell shield. The rest I dump into Hardy, thick skinned, and elemental defender.