Nerfmire mag sorc pvp
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Mages Guild SkillDegeneration
Sorcerer SkillHaunting Curse
Sorcerer SkillCrystal Fragments
Destruction Staff SkillDestructive Reach
Sorcerer SkillEndless Fury
Fighters Guild SkillDawnbreaker of Smiting
Weapon 2: Restoration Staff
Sorcerer SkillBoundless Storm
Restoration Staff SkillBlessing of Restoration
Sorcerer SkillDark Conversion
Sorcerer SkillHardened Ward
Sorcerer SkillBall of Lightning
Restoration Staff SkillLights Champion
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Monster: valkyn or bloodspawn
5 bright throats
5 wizards riposte (back bar)
Head chest pants tri glyph, rest max mag/spell damage.
I find wizards tanky enough as I shield on back bar so I run valkyn. Degen, curse, and reach all proc valkyn which adds great sustained dam. Burst combo is curse, fury, reach, frags, fury.
Use light attacks and degen (empowers lights) as filler and way to proc frags.
Champion Point Tips
All in direct damage, crit, mag damage, staff damage, and spell pen.
Defensively, loads of crit and physical resists .
Put 56 into cost increases Normally I'm against running this, but so long as spin to win is a thing I have no problem running aids.