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No Cliff Racer Warden PVP

Author: BandonkaGronk862

Class: WARDEN

Race: Argonian

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 all 0

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Crushing Shock

Destruction Staff Skill

Crushing Shock

Force Shock

 

Destructive Reach

Destruction Staff Skill

Destructive Reach

Destructive Touch

 

Deep Fissure

Warden Skill

Deep Fissure

Scorch

 

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Ice Comet

Mages Guild Skill

Ice Comet

Meteor

 

Bar 2

Weapon 2: Restoration Staff

Shimmering Shield

Warden Skill

Shimmering Shield

Crystallized Shield

 

Living Trellis

Warden Skill

Living Trellis

Living Vines

 

Bird of Prey

Warden Skill

Bird of Prey

Falcons Swiftness

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Blue Betty

Warden Skill

Blue Betty

Betty Netch

 

Healing Thicket

Warden Skill

Healing Thicket

Secluded Grove

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Ice staff (nirn/precise)/ Resto (nirn/powered)

5 necro (jewelry, 2 body) 

*3 torug's pact (substitute magnus or any other set you want here... I go torugs for another line of health, makes you very tanky)

** you can go for necro and willpower if you feel fine on health and are good with keeping shields up

2 piece monster = loads of options, my favorite are:

Ice Heart, Domihaus, Engine Guardian, Might Chudan (yes that's right, Might Chudan) choose based on personal preference. 

Body gear should be infused and tri-glyph. (if too expensive, infused and max mag for bigger shields, or impen if you arent comfortable keeping shields up)

 

 

 

General Info

 

With Dragon Bones, birds are now dodgeable, making them pretty useless as they are a really telegraphed move. I liken the ability with a terrible version of dark flare, any worthwhile pvper knows how to avoid most dark flares.

As such is the case: new combo is set to better guarantee a shalks hit: shalks - frost reach - light/heavy attack - crushing shock. Ideally, the snare from frost reach keeps the target locked and then the shalks knock down so the heavy and crushing shock hit the target when they're down for max damage.

For max burst: shalks - ice comet - frost reach, crushing shock. wait for the target to drop cc immunity so the shalks knock down right before comet hits for max effect. This will nuke most players.

 

Champion Point Tips

 

Not max cp yet, but here are the priorities:

Elemental Expert (frost & magic damage)

Master at Arms (direct damage)

Arcanist (mag recovery)**** => argonian passive helps so players comfortable with potions for sustain, drop this form priority

Bastion (damage shield)

Blessed (healing done)

Quick Recovery (realing Received)

 

 

 

 

Build Rating

Rating: 5.0. From 4 votes.
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One Comment

  • Michel
    Apr 17, 2018

    Are you a vampire on this build?

    Reply

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