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Pvp Magicka Sorc (Overload Bar Explanation)

Author: a1x23

Class: SORCERER

Race: Altmer (High Elf)Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Endless Fury

Sorcerer Skill

Endless Fury

Mages Fury

 

Crystal Fragments

Sorcerer Skill

Crystal Fragments

Crystal Shard

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Velocious Curse

Sorcerer Skill

Haunting Curse

Daedric Curse

 

Inevitable Detonation

Assault Skill

Inevitable Detonation

Magicka Detonation

 

Ice Comet

Mages Guild Skill

Ice Comet

Meteor

 

Bar 2

Weapon 2: Restoration Staff

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Hardened Ward

Sorcerer Skill

Hardened Ward

Conjured Ward

 

Daedric Minefield

Sorcerer Skill

Daedric Minefield

Daedric Mines

 

Streak

Sorcerer Skill

Streak

Bolt Escape

 

Energy Overload

Sorcerer Skill

Energy Overload

Overload

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

Currently I am running 4x martial knowledge 3x magnus 2x torugs 3x willpower (not optimal but gets it down while im finishing gearing up)

Once im done gearing up i will be running (without kena)

5x kagrenacs hope, 4x magnus (infused on big pieces, divines on small pieces) (swords are sharpened, resto is precise)

3x willpower (all arcane and spell dmg)

 

General Info

 

this is just the standard sorc build that everyone uses. But i run overload unlike most players. I actually rarely use it as an attack I use the extra bar for extra utility. Im going to go over the skills i use and what situations i use them for.

So mostly i use overload to escape when highly out numbered. So first skill is streak. There is nothing in this game that can put distance between you and your opponent like streak. Next up is boundless storm, the speed boost great for getting away. Also since you dont have a heal while is overload the extra resistance is noticeable. The third ability is hardened ward. This is gonna be your main defense while in overload. The next skill slot i swap between rapid maneuvers and shuffle. Basically when im riding my horse i use rapids. I use shuffle in the sewers or if i know im about to get into a fight. If you are trying run away from a zerg the snare immunity is a life saver and the dodge chance is pretty awesome too. Mix the snare immunity from shuffle, speed buff from boundless, and streak with an immovable potion no one will be able to catch you. So last but not least is defensive rune. So first, it has a 1.2 minute duration so you can activate it way before fights and still get use out of it. But my favorite thing about this ability is since it stuns your opponent when they attack you. If you use this before you get on your horse you dont have to worry about gankers at all. It gives you that time to recover and have a fair chance in the fight. 

 

Champion Point Tips

 

Most important to put cp into. Bastion, arcanist and elemental expert. Aim for 100 in those. Magician is pretty important too but you only wanna put like 25-35 into it because of diminishing results. 

 

 

 

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