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Rabid Wolf – StamDK PvE 2H/Bow (Summerset)

Author: Vodjor

Class: DRAGONKNIGHT

Race: Nord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 64

 

Skills

 

Bar 1

Weapon 1: Two Handed

Brawler

Two Handed Skill

Brawler

Cleave

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Rally

Two Handed Skill

Rally

Momentum

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Endless Hail

Bow Skill

Endless Hail

Volley

 

Razor Caltrops

Assault Skill

Razor Caltrops

Caltrops

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 6 1

 

Gear and Item Set Info

 

5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Spawn of Mephala (Monster set - Fungal Grotto 2 vet & Maj al-Ragath's chest)

Gear

Weight

Trait

Enchantment

Chest

Heavy

Divine

Stamina

Belt

6 x Medium

Divine

Stamina

Hands

Divine

Stamina

Pants

Divine

Stamina

Shoes

Divine

Stamina

Head

Divine

Stamina

Shoulder

Divine

Stamina

Necklace

Jewelry

Robust

Weapon Damage

Ring

Jewelry

Robust

Weapon Damage

Ring

Jewelry

Robust

Weapon Damage

Weapon 1

Greatsword

Infused

Weapon Damage

Weapon 2

Bow

Nirnhoned

Poison / Disease Damage

Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for stamina DKs.

If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.

 

General Info

 

19 June 2018 update :
Added a 300CP setup.

8 June 2018 update :
I finally came back to a heavy attack build, because I got good results with it (25k dps with non-optimal traits), and it is very beginner-friendly and cheap to play, having Major Brutality and Savagery in the skills.

Skills

You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.

Races

Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.

Buff-food

Blue Max Health+Max Stamina food

Mundus Stone

The Lover (Increased Penetration)

Potions

Stamina Potions

Passives

Ardent Flame (All)
Draconic Power (Iron Skin, Scaled Armor)
Earthen Heart (All)

Medium Armor (Dexterity, Wind Walker, Agility, Athletics)
Heavy Armor (Resolve, Constitution, Juggernaut)

Bow (All)
Two Handed (All)

Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker)
Undaunted (All)

Racial (All)

Alchemy (Medicinal Use)

Rotation

Apply Rally and Molten Armaments before fight and keep them up

Rearming Trap>Light Attack>Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection

Swap

Heavy Attack>Noxious Breath>Heavy Attack>Brawler>Heavy Attack>Venomous Claw>Heavy Attack>Flames of Oblivion

Swap>Restart

Evolutions, Improvements

As you progress through the game and get more gold and better performance, you can consider the following.

Potions

If you use weapon power potion made with the following :

Blessed Thistle

Dragonthorn

Wormwood / Water Hyacinth

You can swap out Rally for Reverse Slice (start using it at ~30% hp), for more damage during execute phases, and global DPS improvement.

Poisons

You can use poison on you bow, instead of disease glyph, especially this one :

Corn Flower

Fleshfly Larva

Nightshade

Which deals more DPS than a poison/disease glyph alone.

Weapons

A Maelstrom bow will of course be a big boost to your damage output. In that case make sur you have it Nirnhoned, and use a Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) greatsword, to keep the 5 pieces bonus from Hunding's Rage.

Monster Set

Velidreth can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.

 

Champion Point Tips

 

750CP

The Ritual
56 Mighty
66 Thaumaturge
56 Precise Strikes
28 Piercing

The Atronach
44 Master-At-Arms


The Lover
100 Tenacity
49 Mooncalf
The Tower
17 Warlord

The Shadow
47 Shadow Ward
37 Tumbling

The Lady
49 Hardy
49 Elemental Defender
48 Thick Skinned
The Steed
81 Ironclad
23 Spell Shield

300CP

The Ritual
27 Mighty
31 Thaumaturge
23 Precise Strikes
19 Piercing


The Lover
49 Tenacity
49 Mooncalf
The Tower
2 Warlord


The Lady
23 Hardy
23 Elemental Defender
23 Thick Skinned
The Steed
31 Ironclad

 

 

 

Build Rating

Rating: 4.8. From 12 votes.
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2 Comments

  • Natas013
    May 29, 2018

    This is close to what I’m running except noxious on 2h, no rally or WB, no heavy attacks, rearming trap in place of noxious on bow, vigor in place of molten (since I’m not doing HA), new psijic order food (for sustain), weapon power pots, and crushing weapons. Rotation LA before ever skill, rearming, poison injection, endless, caltrops, swap, noxious, claw, brawler, flames, crushing 4x. Also if you’re running enchants instead of poisons I’d run infused on bow with weapon dmg instead of nirnhoned

    Reply
  • Vodjor
    Jun 1, 2018

    I’m actually working on a light attack based build, but it implies a lot of changes. Sunderflame and Spawn of Mephala can’t be used anymore, Molten Armaments become useless, and sustain will be an issue without heavy attacks.
    I still don’t want to include raid sets in the build, because I want it to be beginner-friendly, that’s the reason why I also want to keep a source of major brutality and major savagery in the slotted skills, to allow the use of simple stamina potion.

    Reply

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