Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Dual Wield
Nightblade SkillSurprise Attack
Dual Wield SkillFlying Blade
Fighters Guild SkillCamouflaged Hunter
Dual Wield SkillSteel Tornado
Nightblade SkillIncapacitating Strike
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
I use 5 Hundings Rage, 1 Molag kena shoulder (heavy divines) and 3 pieces night mother (sash, dual wield daggers precise and a greatsword sharpened) I use 2 divines on small pieces 1 nirnhoned piece on my gloves 1 impenetrable piece on the sash and 3 infused for the big pieces. Everythint is purple arm bc this is my 2nd vet 16 and I made my gear gold on my 1st toon and didn't have enough for it at this time. If I am doing 1v1s and I know I will be facing a sorc that stacks shield I will put on my shield breaker set replacing my hundings rage bc there is no better alternative to combating a shield stacker then not allowing them any shields without huge consequence. I run precise daggers for a higher Crit which I have found while testing is much more beneficial than having a little extra weapon damage from using swords. When I get on my ps4 tonight after work I will make a build video and post it so you can see this build in action bc it is definitely a thing of beauty.
with my precise daggers, khajiit passive, champion system passive, dual wield passive, and camo hunter my Crit sits at 82.2% so with it being this high I use the shadow mundus stone bc again I've seen dps tests showing that if you have over 50% Crit then the shadow will make your moves hit harder then the extra 166 weapon damage from the warrior. With agility set on my weapon damage is 3700 unbuffed buffed and stealth 4260 with endurance it is 3170. With this build I always use blue food to increase my health and stamina. I run tri potions (health, magicka and Stam) and also (weapon damage, health and Stam) also being a Stam nb I keep invisibility potions incase I need instant cloaking and I'm out of magicka. I run both ring sets (endurance and agility) depending on what I'm doing. Endurance (2 robust and 1 healthy) with 2 Stam recovery and 1 weapon damage enchant for dungeons, trials and arenas where sustain is key to success. I use agility (1 stam bc I'm poor and 2 healthy) 3 weapon damage enchants for pvp or imp city or any situation that calls for a one shot. If I'm running agility I will use siphoning strikes for better sustain but will switch for piercing mark or shuffle if wearing endurance. Ambush then incapacitating strikes will kill low health light armor wearing targets in most situations especially if you get your Crit up to 70% as you will Crit most of the time. For longer drawn out battles however using ambush and weave light attacks with surprise attack getting out with stealth lay in some flying blades and your ulti every time it is ready and when they r below 25% health start using steel tornado or flying blade bc of your dual wield passive dealing more damage to low Health targets will finish them off fast since we don't run an execute. Make sure you keep rally, siphoning strikes and camo hunter active at all times. If you run into a vampire or a werewolf that is transformed ambush them from stealth with camo hunter on then hit them with a dawn breaker for an easy kill.
Champion Point Tips
I have 360 champion points I put 100 points into hardy to defend against pesky sorcs spamming crystal frags then 20 into elemental defender which opens up a very nice champion passive that gives you 80% reduced Stam cost after your break free from any cc, I have 70 points into mighty 30 points into sword expertise making my light and heavy attacks hit harder and 20 points into precise strike adding more power to my critical strikes. Then I use 70 points into warlord reducing the cost of my stamina moves and 50 points into my stamina recovery. If you don't have as many points just scale this down maybe put a little less into hardy and more into elemental defender.