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Rabid Wyvern – StamDK vMA 2H/Bow (Wolfhunter)

Author: Vodjor

Class: DRAGONKNIGHT

Race: Nord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 64

 

Skills

 

Bar 1

Weapon 1: Two Handed

Brawler

Two Handed Skill

Brawler

Cleave

 

Critical Rush

Two Handed Skill

Critical Rush

Critical Charge

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Rally

Two Handed Skill

Rally

Momentum

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Endless Hail

Bow Skill

Endless Hail

Volley

 

Razor Caltrops

Assault Skill

Razor Caltrops

Caltrops

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Corrosive Armor

Dragonknight Skill

Corrosive Armor

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 6 1

 

Gear and Item Set Info

 

5 Pieces Briarheart (Overland set - Wrothgar)
5 Pieces Vicious Serpent (Trial set - any Raidlorn trials)
2 Pieces Infernal Guardian (Monster set - City of Ash I vet & Glirion the Redbeard's chest)

Gear

Weight

Trait

Enchantment

Chest

5 x Medium

Divine

Max Stamina

Belt

Divine

Max Stamina

Shoes

Divine

Max Stamina

Pants

Divine

Max Stamina

Hands

Divine

Max Stamina

Head

1 x Heavy

1 x Medium

Divine

Max Stamina

Shoulder

Divine

Max Stamina

Necklace

Jewelry

Robust

Physical Damage

Ring

Jewelry

Robust

Physical Damage

Ring

Jewelry

Robust

Physical Damage

Weapon 1

Greatsword

Precise

Berserker Glyph (Okori)

Weapon 2

Bow

Infused

Poison Damage Glyph /

Disease Damage Glyph

 

I don't like to include Trial sets in my builds, but for vMA completion on a stamina character, Vicious Serpent is so helpful it is worth the grind.

Concerning what gear to use into which slot, it really depends on what you can loot first.

For the weapons :

  • You have a vMA/Master bow, then you need to get Briarheart melee weapon ; or
  • You don't have a vMA/Master bow, then it's doesn't matter which set are both melee and bow (but needs to be the same).

 

General Info

 

All my "Rabid" serie of StamDK builds are designed to be achievable on one character, allowing to swap playstyles depending on the mood and still be efficient. Check out the variations here :
DW/Bow - Rabid Fox
2H/Bow - Rabid Wolf
SnB/Bow - Rabid Coyote
Non-CP PvP - Rabid Dragon

13 August 2018 update :
Wolfhunter update. Championpoints adjustement. Traits and glyphs adjustement.

07 August 2018 update :
Creation.

Dummy Parse

There's no point in parsing a vMA build. Most of the success depends on mechanics and spawn knowledge.

Skills

In stage 7 (Vault of Umbrage) and 9 (Theatre of Despair), you should use Reflective Plate instead of Critical Rush. It is more important to shield yourself against the strong ranged attacks rather than closing the gap quickly.

Races

Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the use of heavy attacks.

Buff-food

Blue Max Health+Max Stamina food

Mundus Stone

The Lover (Increased Penetration)

Potions

Stamina Potions

Passives

Ardent Flame (All)
Draconic Power (Iron Skin, Scaled Armor)
Earthen Heart (All)

Medium Armor (Dexterity, Wind Walker, Agility, Athletics)
Heavy Armor (Resolve, Constitution, Juggernaut)

Bow (All)
Two Handed (All)

Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker)
Undaunted (All)

Racial (All)

Alchemy (Medicinal Use)

Rotation

There's no rotation for a vMA build. You have to understand your skills and use the right one at the right moment. Use preferably heavy attacks, for the sustain.

Frontbar :

  • Brawler : Your main spammable, will shield you, bleed the ennemy and proc your monster set.
  • Critical Rush : Your gap closer, usefull on most stages to move around quickly.
  • Venomous Claw : Very strong DOT, allowing to let a mob die on it while you move on to the next.
  • Rally : Major Brutality, heal overtime and burst heal at the end. You can get the burst heal anytime by recasting it again, however the longer the skill last, the stronger the heal.
  • Resolving Vigor : Your main heal, don't spam it, you would waste stamina, it is fully effective during 6 seconds. If you still die while it was active it is not because you should have spammed it, it is because you didn't dodge a dangerous attack or mechanic.
  • Flawless Dawnbreaker : It is slotted for the passive bonus, but you can use it it you don't have enough ultimate for corrosive armor and you desperatly need ressources back or the boss is about to die.

Backbar :

  • Poison Injection : Very strong DOT, also acting as an execute.
  • Endless Hail : Best stamina DOT in the game.
  • Razor Clatrops : Good DOT and crowd control, to keep mobs in the endless hail AoE.
  • Noxious Breath : A big help to DPS, applying conal AoE Major Fracture.
  • Molten Armaments : Since it is required to use heavy attacks, this will help a lot with the damage.
  • Corrosive Armor : Your main ultimate. God-mode. Save it for any critical moments. Very useful to learn the Maestrom Arena. In stage 9 (Theatre of Despair) save it for Crematorial Guards if you miss a gold ghost and can't stun them.

Evolutions, Improvements

As you progress through the game and get more gold and better performance, you can consider the following.

Potions

If you use weapon power potion made with the following :

Blessed Thistle

Dragonthorn

Wormwood / Water Hyacinth

It will improve your critical rating and stamina recovery boost uptime.

Weapons

A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Nirnhoned, and use a Briarheart greatsword, to keep the 5 pieces bonus from Vicious Serpent.

Monster Set

Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) can be a good alternative to Infernal Guardian, but it will only attack mobs you have a DOT on.

 

Champion Point Tips

 

780CP

The Ritual
56 Mighty
44 Thaumaturge
56 Precise Strikes
29 Piercing
The Atronach
9 Physical Weapon Expert
66 Master-At-Arms


The Lover
100 Tenacity
49 Mooncalf
The Tower
17 Warlord
The Shadow
47 Shadow Ward
47 Tumbling


The Lady
49 Hardy
49 Elemental Defender
48 Thick Skinned
The Steed
81 Ironclad
33 Spell Shield

300CP

The Ritual
27 Mighty
31 Thaumaturge
23 Precise Strikes
19 Piercing


The Lover
49 Tenacity
49 Mooncalf
The Tower
2 Warlord


The Lady
23 Hardy
23 Elemental Defender
23 Thick Skinned
The Steed
31 Ironclad

 

 

 

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